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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class TerrainWeightMapTexture extends Texture2D native(Terrain) hidecategories(Object); // Structs that are mirrored properly in C++. struct TerrainWeightedMaterial { // UObject references. }; var const Terrain ParentTerrain; var private native const array<pointer> WeightedMaterials{struct FTerrainWeightedMaterial}; cpptext { // UObject interface virtual void Serialize(FArchive& Ar); virtual void PostLoad(); /** * Returns a one line description of an object for viewing in the thumbnail view of the generic browser */ virtual FString GetDesc(); /** * Returns detailed info to populate listview columns */ virtual FString GetDetailedDescription( INT InIndex ); void Initialize(ATerrain* InTerrain); void UpdateData(); } defaultproperties { } |
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