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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqAct_MobileSaveLoadValue extends SequenceAction native; cpptext { void Activated(); void DeActivated(); }; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Save/Load Values" ObjCategory="Mobile" InputLinks(0)=(LinkDesc="Save") InputLinks(1)=(LinkDesc="Load") OutputLinks(0)=(LinkDesc="Saved") OutputLinks(1)=(LinkDesc="Loaded") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int Vars") VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float Vars") VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool Vars") VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vector Vars") } |
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