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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- GameFramework.SeqAct_MobileSaveLoadValue
Variables Summary |
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Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | int | GetObjClassVersion ())) |
Functions Detail |
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Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
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defaultproperties { ObjName="Save/Load Values" ObjCategory="Mobile" InputLinks(0)=(LinkDesc="Save") InputLinks(1)=(LinkDesc="Load") OutputLinks(0)=(LinkDesc="Saved") OutputLinks(1)=(LinkDesc="Loaded") VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int Vars") VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float Vars") VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool Vars") VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vector Vars") } |
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