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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByPosture extends UDKAnimBlendBase native(Animation); cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { Children(0)=(Name="Run",Weight=1.0) Children(1)=(Name="Crouch") bFixNumChildren=true } |
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