Overview Package Class Source Class tree Glossary
previous package      next package frames      no frames

UDKBase

Class Summary
UDKAIDecisionComponent when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick. This is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork for improved parallelism ("during async work" executes in parallel with physics update) Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByDriving Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByFall Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByFlying Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByHoverboarding Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByHoverboardTilt Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByHoverboardTurn Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByHoverJump Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByIdle Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByPhysics Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByPhysicsVolumeselects child based on parameters of the owner's current physics volume Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByPosture Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendBySlotActive Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendBySpeed Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByTurnInPlace Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByVehicle Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByWeapon Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimBlendByWeapType Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.  
UDKAnimNodeCopyBoneTranslation Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimNodeFramePlayer Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimNodeJumpLeanOffset Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimNodeSequence Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimNodeSequenceByBoneRotation when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKAnimNodeSeqWeap Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. AnimNodeSequence which changes its animation based on the weapon anim type.  
UDKBot AI Controller that simulates the behavior of a human player Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKCarriedObject Gameplay relevant carried object (such as a CTF Flag) Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKDataStore_GameSearchBase UDK specific data store base class for online game searches. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKEmitCameraEffect Base class for emitters which should be attached to the camera (for example blood effects across the screen) Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKEmitterPool Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKExplosionLight Light that changes its radius, brightness, and color over its lifespan based on user specified points. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKForcedDirectionVolume 
UDKGame Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKGameInteraction Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKGameObjective Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKGameSettingsCommonHolds the settings that are common to all match types  
UDKGameViewportClient Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKHUD Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKJumpPad Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKJumpPadReachSpec Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Reachspec class used by UDKJumpPads.  
UDKKActorBreakable Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKMapInfo Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKMapMusicInfo Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKParticleSystemComponent Special Particle system component that can handle rendering at a different FOV than the the world. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKPawn Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKPickupFactory Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKPlayerController Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKPlayerInput Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKProfileSettings List of profile settings for UT  
UDKProjectile This is our base projectile class. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKScout Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKScriptedNavigationPointNavigation points with pathing interface exposed to script  
UDKSkelControl_CantileverBeam Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_Damage Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_DamageHinge Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_DamageSpring Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_HoverboardSuspension Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_HoverboardSwing Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_HoverboardVibration Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Controller used by hoverboard for moving lower part in response to wheel movements.  
UDKSkelControl_HugGround skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_LockRotation skeletal controller that locks one or more components of the bone's rotation to a specified value Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_LookAt Controller that rotates a single bone to 'look at' a given target. Extends engine functionality to add per-axis rotation limits. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_MassBoneScaling skeletal controller that provides a cleaner and more efficient way to handle scaling for many bones in a mesh Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_PropellerBlade Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_Rotate Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_SpinControl Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_TurretConstrained Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkelControl_VehicleFlap Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSkeletalMeshComponent Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKSquadAI operational AI control for TeamGame Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKTeamOwnedInfo Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKTeamPlayerStart Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKTeleporterBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKTrajectoryReachSpec Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataProvider_MapInfo Provides data for a UT3 map. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataProvider_MenuOption Provides an option for a UI menu item. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataProvider_SearchResult Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. UT specific search result that exposes some extra fields to the server browser.  
UDKUIDataProvider_ServerDetails Dataprovider that gives a key/value list of details for a server given its search result row. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataProvider_SimpleElementProvider Dataprovider that provides a base implementation for a simple list element providers. Needs to be subclassed to work completely. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataProvider_StringArray Dataprovider that provides an array of strings. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataStore_MenuItems Inherited version of the game resource datastore that has UT specific dataproviders. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataStore_Options Inherited version of the game resource datastore that exposes sets of options to the UI. These option sets are then used to autogenerate widgets. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataStore_StringAliasBindingMap This datastore allows games to map aliases to strings that may change based on the current platform or language setting. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataStore_StringAliasMap This datastore allows games to map aliases to strings that may change based on the current platform or language setting. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIDataStore_StringList Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKUIResourceDataProvider Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicle Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleBase Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleFactory Vehicle spawner. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleMovementEffect 
UDKVehicleSimCar Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleSimChopper Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleSimHover Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleSimHoverboard Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKVehicleWheel Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKWeapon Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKWeaponPawn Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.  
UDKWeaponShieldspecial actor that only blocks weapons fire  

Overview Package Class Source Class tree Glossary
previous package      next package frames      no frames
Creation time: ti 22-3-2011 19:56:46.639 - Created with UnCodeX