Class Summary |
UDKAIDecisionComponent |
when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick.
This is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens
in TG_DuringAsyncWork for improved parallelism ("during async work" executes in parallel with physics update)
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByDriving |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByFall |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByFlying |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByHoverboarding |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByHoverboardTilt |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByHoverboardTurn |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByHoverJump |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByIdle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByPhysics |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByPhysicsVolume | selects child based on parameters of the owner's current physics volume
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByPosture |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendBySlotActive |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendBySpeed |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByTurnInPlace |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimBlendByWeapType |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
This node blends in the 'Weapon' branch when anything other than the rifle is being used.
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UDKAnimNodeCopyBoneTranslation |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimNodeFramePlayer |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimNodeJumpLeanOffset |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimNodeSequence |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimNodeSequenceByBoneRotation |
when this node becomes relevant, it selects an animation from its list based on the rotation of
the given bone relative to the rotation of the owning actor
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKAnimNodeSeqWeap |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
AnimNodeSequence which changes its animation based on the weapon anim type.
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UDKBot |
AI Controller that simulates the behavior of a human player
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKCarriedObject |
Gameplay relevant carried object (such as a CTF Flag)
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKDataStore_GameSearchBase |
UDK specific data store base class for online game searches.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKEmitCameraEffect |
Base class for emitters which should be attached to the camera (for example blood effects across the screen)
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKEmitterPool |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKExplosionLight |
Light that changes its radius, brightness, and color over its lifespan based on user specified points.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKForcedDirectionVolume | |
UDKGame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKGameInteraction |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKGameObjective |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKGameSettingsCommon | Holds the settings that are common to all match types |
UDKGameViewportClient |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKHUD |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKJumpPad |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKJumpPadReachSpec |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Reachspec class used by UDKJumpPads.
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UDKKActorBreakable |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKMapInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKMapMusicInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKParticleSystemComponent |
Special Particle system component that can handle rendering at a different FOV than the the world.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKPawn |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKPlayerController |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKPlayerInput |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKProfileSettings |
List of profile settings for UT
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UDKProjectile |
This is our base projectile class.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKScout |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKScriptedNavigationPoint | Navigation points with pathing interface exposed to script |
UDKSkelControl_CantileverBeam |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_Damage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_DamageHinge |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_DamageSpring |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_HoverboardSuspension |
Controller used by hoverboard for moving lower part in response to wheel movements.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_HoverboardSwing |
Controller used by hoverboard for moving lower part in response to wheel movements.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_HoverboardVibration |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Controller used by hoverboard for moving lower part in response to wheel movements.
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UDKSkelControl_HugGround |
skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_LockRotation |
skeletal controller that locks one or more components of the bone's rotation to a specified value
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_LookAt |
Controller that rotates a single bone to 'look at' a given target.
Extends engine functionality to add per-axis rotation limits.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_MassBoneScaling |
skeletal controller that provides a cleaner and more efficient way to handle scaling for many bones in a mesh
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_PropellerBlade |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_Rotate |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_SpinControl |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_TurretConstrained |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkelControl_VehicleFlap |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSkeletalMeshComponent |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKSquadAI |
operational AI control for TeamGame
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKTeamOwnedInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKTeamPlayerStart |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKTeleporterBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKTrajectoryReachSpec |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataProvider_MapInfo |
Provides data for a UT3 map.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataProvider_MenuOption |
Provides an option for a UI menu item.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataProvider_SearchResult |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
UT specific search result that exposes some extra fields to the server browser.
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UDKUIDataProvider_ServerDetails |
Dataprovider that gives a key/value list of details for a server given its search result row.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataProvider_SimpleElementProvider |
Dataprovider that provides a base implementation for a simple list element providers. Needs to be subclassed to work completely.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataProvider_StringArray |
Dataprovider that provides an array of strings.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataStore_MenuItems |
Inherited version of the game resource datastore that has UT specific dataproviders.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataStore_Options |
Inherited version of the game resource datastore that exposes sets of options to the UI.
These option sets are then used to autogenerate widgets.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataStore_StringAliasBindingMap |
This datastore allows games to map aliases to strings that may change based on the current platform or language setting.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataStore_StringAliasMap |
This datastore allows games to map aliases to strings that may change based on the current platform or language setting.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIDataStore_StringList |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKUIResourceDataProvider |
Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleFactory |
Vehicle spawner.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleMovementEffect | |
UDKVehicleSimCar |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleSimChopper |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleSimHover |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleSimHoverboard |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKVehicleWheel |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKWeaponPawn |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UDKWeaponShield | special actor that only blocks weapons fire |