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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.SVehicleSimBase | +-- UDKBase.UDKVehicleSimChopper | +-- UDKBase.UDKVehicleSimHover
Variables Summary | |
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bool | bCanClimbSlopes |
bool | bDisableWheelsWhenOff |
bool | bRepulsorCollisionEnabled |
bool | bUnPoweredDriving |
Variables Detail |
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if bCanClimbSlopes and on ground, "forward" depends on the slope
set wheel collision (repulsors) based on whether have a driver
Whether repulsors are currently turned on
If true, vehicle has a driver but is unpowered (no engine acceleration)
Defaultproperties |
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defaultproperties { bDisableWheelsWhenOff=true bRepulsorCollisionEnabled=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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