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UDKBase.UDKVehicleSimHover

Extends
UDKVehicleSimChopper
Modifiers
native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SVehicleSimBase
         |   
         +-- UDKBase.UDKVehicleSimChopper
            |   
            +-- UDKBase.UDKVehicleSimHover

Variables Summary
boolbCanClimbSlopes
boolbDisableWheelsWhenOff
boolbRepulsorCollisionEnabled
boolbUnPoweredDriving
Inherited Variables from UDKBase.UDKVehicleSimChopper
AccumulatedTime, bAllowZThrust, bFullThrustOnDirectionChange, bHeadingInitialized, bRecentlyHit, bShouldCutThrustMaxOnImpact, bStabilizeStops, bStrafeAffectsTurnDamping, CurrentStabilizationMultiplier, DirectionChangeForce, HardLimitAirSpeedScale, LatDamping, LongDamping, MaxRandForce, MaxReverseForce, MaxRiseForce, MaxStrafeForce, MaxThrustForce, MaxYawRate, OldVelocity, PitchDamping, PitchTorqueFactor, PitchTorqueMax, PitchViewCorrelation, RandForce, RandForceInterval, RandTorque, RollDamping, RollTorqueMax, RollTorqueStrafeFactor, RollTorqueTurnFactor, StabilizationForceMultiplier, StoppedBrakeTorque, StopThreshold, StrafeTurnDamping, TargetHeading, TargetPitch, TurnDamping, TurnTorqueFactor, TurnTorqueMax, UpDamping
Inherited Variables from Engine.SVehicleSimBase
AutoDriveSteer, bAutoDrive, bClampedFrictionModel, bWheelSpeedOverride, WheelInertia, WheelLatAsymptoteSlip, WheelLatAsymptoteValue, WheelLatExtremumSlip, WheelLatExtremumValue, WheelLongAsymptoteSlip, WheelLongAsymptoteValue, WheelLongExtremumSlip, WheelLongExtremumValue, WheelSuspensionBias, WheelSuspensionDamping, WheelSuspensionStiffness


Variables Detail

bCanClimbSlopes Source code

var bool bCanClimbSlopes;
if bCanClimbSlopes and on ground, "forward" depends on the slope

bDisableWheelsWhenOff Source code

var bool bDisableWheelsWhenOff;
set wheel collision (repulsors) based on whether have a driver

bRepulsorCollisionEnabled Source code

var bool bRepulsorCollisionEnabled;
Whether repulsors are currently turned on

bUnPoweredDriving Source code

var bool bUnPoweredDriving;
If true, vehicle has a driver but is unpowered (no engine acceleration)


Defaultproperties

defaultproperties
{
	bDisableWheelsWhenOff=true
	bRepulsorCollisionEnabled=true
}

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Creation time: ti 22-3-2011 19:56:58.594 - Created with UnCodeX