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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.SVehicleSimBase
SVehicleSimCar, UDKVehicleSimChopper, UDKVehicleSimHoverboard
Variables Summary | |
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SVehicleSimBase | |
float | AutoDriveSteer |
bool | bAutoDrive |
bool | bClampedFrictionModel |
bool | bWheelSpeedOverride |
float | WheelInertia |
float | WheelLatAsymptoteSlip |
float | WheelLatAsymptoteValue |
float | WheelLatExtremumSlip |
float | WheelLatExtremumValue |
float | WheelLongAsymptoteSlip |
float | WheelLongAsymptoteValue |
float | WheelLongExtremumSlip |
float | WheelLongExtremumValue |
float | WheelSuspensionBias |
float | WheelSuspensionDamping |
float | WheelSuspensionStiffness |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Inherited Variables from Core.Component |
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TemplateName, TemplateOwnerClass |
Functions Summary |
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Inherited Functions from Engine.ActorComponent |
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DetachFromAny, ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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Friction model that clamps the frictional force applied by the wheels. Should be more realistic.
Defaultproperties |
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defaultproperties { WheelLongExtremumSlip=0.1 WheelLongExtremumValue=1.0 WheelLongAsymptoteSlip=2.0 WheelLongAsymptoteValue=0.6 WheelLatExtremumSlip=0.35 WheelLatExtremumValue=0.85 WheelLatAsymptoteSlip=1.4 WheelLatAsymptoteValue=0.7 WheelInertia=1.0 } |
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