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UDKBase.UDKMapMusicInfo

Extends
Object
Modifiers
native hidecategories ( Object ) editinlinenew

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UDKBase.UDKMapMusicInfo

Direct Known Subclasses:

UTMapMusicInfo

Constants Summary
Inherited Contants from Core.Object
AspectRatio16x9, AspectRatio4x3, AspectRatio5x4, DegToRad, DegToUnrRot, INDEX_NONE, InvAspectRatio16x9, InvAspectRatio4x3, InvAspectRatio5x4, MaxInt, Pi, RadToDeg, RadToUnrRot, UnrRotToDeg, UnrRotToRad

Variables Summary
UDKMapMusicInfo
MusicForAMapMapMusic
StingersForAMapMapStingers
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
ECrossfadeType
CFT_BeginningOfMeasure, CFT_EndOfMeasure
Inherited Enumerations from Core.Object
AlphaBlendType, EAspectRatioAxisConstraint, EAutomatedRunResult, EAxis, EDebugBreakType, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
MusicForAMap
Tempo, Action, Ambient, Intro, Suspense, Tension, Victory
MusicSegment
TempoOverride, CrossfadeRule, CrossfadeToMeNumMeasuresDuration, TheCue
StingersForAMap
Died, DoubleKill, EnemyGrabFlag, FirstKillingSpree, FlagReturned, GrabFlag, Kill, LongKillingSpree, MajorKill, MonsterKill, MultiKill, ReturnFlag, ScoreLosing, ScoreTie, ScoreWinning
Inherited Structures from Core.Object
Array_Mirror, BitArray_Mirror, BoneAtom, Box, BoxSphereBounds, Color, Cylinder, double, FColorVertexBuffer_Mirror, Guid, IndirectArray_Mirror, InlinePointerArray_Mirror, InterpCurveFloat, InterpCurveLinearColor, InterpCurvePointFloat, InterpCurvePointLinearColor, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, OctreeElementId, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, RenderCommandFence_Mirror, Rotator, Set_Mirror, SHVector, SHVectorRGB, SparseArray_Mirror, TAlphaBlend, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, Atan2, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClampRotAxisFromBase, ClampRotAxisFromRange, ClassIsChildOf, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, DebugBreak, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, EvalInterpCurveFloat, EvalInterpCurveVector, EvalInterpCurveVector2D, Exp, FCeil, FClamp, FCubicInterp, FFloor, FindDeltaAngle, FindObject, FInterpConstantTo, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, float, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetBuildChangelistNumber, GetDotDistance, GetEngineVersion, GetEnum, GetFuncName, GetHeadingAngle, GetMappedRangeValue, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetRightMost, GetRotatorAxis, GetScriptTrace, GetStateName, GetSystemTime, GetUnAxes, GotoState, InCylinder, InStr, InverseTransformNormal, InverseTransformVector, IsA, IsChildState, IsInState, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, LerpColor, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, MakeRotationMatrix, MakeRotationTranslationMatrix, MakeRotator, MatrixGetAxis, MatrixGetOrigin, MatrixGetRotator, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, NoZDot, OrthoRotation, ParseLocalizedPropertyPath, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointDistToSegment, PointProjectToPlane, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, RTransform, SaveConfig, SClampRotAxis, ScriptTrace, SetUTracing, Sin, Split, SplitString, Sqrt, Square, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformNormal, TransformVector, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VRandCone, VRandCone2, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

UDKMapMusicInfo

MapMusic Source code

var(UDKMapMusicInfo) MusicForAMap MapMusic;
This is the music for the map. Content folk will pick from the various sets of music that exist and then specify the music the map should have.

MapStingers Source code

var(UDKMapMusicInfo) StingersForAMap MapStingers;
These are the stingers for the map


Enumerations Detail

ECrossfadeType Source code

enum ECrossfadeType
{
CFT_BeginningOfMeasure, CFT_EndOfMeasure
};


Structures Detail

MusicForAMap Source code

struct MusicForAMap
{
var(UDKMapMusicInfo) MusicSegment Action;
var(UDKMapMusicInfo) MusicSegment Ambient;
var(UDKMapMusicInfo) MusicSegment Intro;
var(UDKMapMusicInfo) MusicSegment Suspense;
var(UDKMapMusicInfo) float Tempo;
var(UDKMapMusicInfo) MusicSegment Tension;
var(UDKMapMusicInfo) MusicSegment Victory;
};

Tempo:
Default Tempo in Beats per Minute.

MusicSegment Source code

struct MusicSegment
{
var ECrossfadeType CrossfadeRule;
var(UDKMapMusicInfo) int CrossfadeToMeNumMeasuresDuration;
var(UDKMapMusicInfo) float TempoOverride;
var(UDKMapMusicInfo) SoundCue TheCue;
};

CrossfadeRule:
crossfading always begins at the beginning of the measure
CrossfadeToMeNumMeasuresDuration:
How many measures it takes to crossfade to this MusicSegment (e.g. No matter which MusicSegement we are currently in when we crossfade to this one we will fade over this many measures.
TempoOverride:
Tempo in Beats per Minute. This allows for the specific segement to have a different BPM

StingersForAMap Source code

struct StingersForAMap
{
var(UDKMapMusicInfo) SoundCue Died;
var(UDKMapMusicInfo) SoundCue DoubleKill;
var(UDKMapMusicInfo) SoundCue EnemyGrabFlag;
var(UDKMapMusicInfo) SoundCue FirstKillingSpree;
var(UDKMapMusicInfo) SoundCue FlagReturned;
var(UDKMapMusicInfo) SoundCue GrabFlag;
var(UDKMapMusicInfo) SoundCue Kill;
var(UDKMapMusicInfo) SoundCue LongKillingSpree;
var(UDKMapMusicInfo) SoundCue MajorKill;
var(UDKMapMusicInfo) SoundCue MonsterKill;
var(UDKMapMusicInfo) SoundCue MultiKill;
var(UDKMapMusicInfo) SoundCue ReturnFlag;
var(UDKMapMusicInfo) SoundCue ScoreLosing;
var(UDKMapMusicInfo) SoundCue ScoreTie;
var(UDKMapMusicInfo) SoundCue ScoreWinning;
};



Defaultproperties

defaultproperties
{
}



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Creation time: ti 22-3-2011 19:56:58.234 - Created with UnCodeX