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UDKBase.UDKUIDataStore_StringAliasMap

Extends
UIDataStore_StringAliasMap
Modifiers
native Config ( Game )

This datastore allows games to map aliases to strings that may change based on the current platform or language setting. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIDataProvider
      |   
      +-- Engine.UIDataStore
         |   
         +-- Engine.UIDataStore_StringBase
            |   
            +-- Engine.UIDataStore_StringAliasMap
               |   
               +-- UDKBase.UDKUIDataStore_StringAliasMap

Direct Known Subclasses:

UTUIDataStore_StringAliasMap

Variables Summary
intFakePlatform
Inherited Variables from Engine.UIDataStore_StringAliasMap
MenuInputMapArray, MenuInputSets, PlayerIndex

Structures Summary
Inherited Structures from Engine.UIDataStore_StringAliasMap
UIMenuInputMap

Functions Summary
functionint GetStringWithFieldName (String FieldName, out String MappedString)
Inherited Functions from Engine.UIDataStore_StringAliasMap
FindMappingWithFieldName, GetPlayerOwner, GetStringWithFieldName


Variables Detail

FakePlatform Source code

var config int FakePlatform;
Debug variable to fake a platform: -1 = Normal, 0 = PC, 1 = XBox360, 2 = PS3


Functions Detail

GetStringWithFieldName Source code

native virtual function int GetStringWithFieldName ( String FieldName, out String MappedString )
Set MappedString to be the localized string using the FieldName as a key Returns the index into the mapped string array of where it was found.



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Creation time: ti 22-3-2011 19:56:58.504 - Created with UnCodeX