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/** * This datastore allows games to map aliases to strings that may change based on the current platform or language setting. * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * */ class UDKUIDataStore_StringAliasMap extends UIDataStore_StringAliasMap native Config(Game); /** Debug variable to fake a platform: -1 = Normal, 0 = PC, 1 = XBox360, 2 = PS3 */ var config int FakePlatform; /** * Set MappedString to be the localized string using the FieldName as a key * Returns the index into the mapped string array of where it was found. */ native virtual function int GetStringWithFieldName( String FieldName, out String MappedString ); |
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