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UDKBase.UDKSkelControl_HugGround

Extends
SkelControlSingleBone
Modifiers
native ( Animation ) hidecategories ( Translation , Rotation , Adjustment )

skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- Engine.SkelControlSingleBone
         |   
         +-- UDKBase.UDKSkelControl_HugGround

Direct Known Subclasses:

UTSkelControl_HugGround

Variables Summary
floatLastUpdateTime
UDKSkelControl_HugGround
boolbOppositeFromParent
floatDesiredGroundDist
floatMaxDist
floatMaxTranslationPerSec
nameParentBone
floatXYDistFromParentBone
floatZDistFromParentBone
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, bRemoveMeshRotation, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl


Variables Detail

LastUpdateTime Source code

var transient float LastUpdateTime;
time bone transforms were last updated

UDKSkelControl_HugGround

bOppositeFromParent Source code

var(UDKSkelControl_HugGround) bool bOppositeFromParent;
if true, rotate the bone in the opposite direction of the parent instead of in the same direction

DesiredGroundDist Source code

var(UDKSkelControl_HugGround) float DesiredGroundDist;
desired distance from bone to ground

MaxDist Source code

var(UDKSkelControl_HugGround) float MaxDist;
maximum distance the bone may be moved from its normal location

MaxTranslationPerSec Source code

var(UDKSkelControl_HugGround) float MaxTranslationPerSec;
maximum amount the BoneTranslation may change per second

ParentBone Source code

var(UDKSkelControl_HugGround) name ParentBone;
optional name of a bone that the controlled bone will always be rotated towards

XYDistFromParentBone Source code

var(UDKSkelControl_HugGround) float XYDistFromParentBone;
if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it

ZDistFromParentBone Source code

var(UDKSkelControl_HugGround) float ZDistFromParentBone;


Defaultproperties

defaultproperties
{
	DesiredGroundDist=60.0
	MaxDist=60.0
	bApplyTranslation=true
	bAddTranslation=true
	
	BoneRotationSpace=BCS_BoneSpace
	BoneTranslationSpace=BCS_ActorSpace
	bIgnoreWhenNotRendered=true
	MaxTranslationPerSec=150.0
}

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Creation time: ti 22-3-2011 19:56:58.374 - Created with UnCodeX