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skeletal controller that locks one or more components of the bone's rotation to a specified value Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- UDKBase.UDKSkelControl_LockRotation
UTSkelControl_LockRotation
Variables Summary | |
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UDKSkelControl_LockRotation | |
bool | bLockPitch |
bool | bLockRoll |
bool | bLockYaw |
rotator | LockRotation |
EBoneControlSpace | LockRotationSpace |
rotator | MaxDelta |
name | RotationSpaceBoneName |
Inherited Variables from Engine.AnimObject |
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CategoryDesc, DrawHeight, DrawWidth, NodePosX, NodePosY, OutDrawY, SkelComponent |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl |
Variables Detail |
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which components of the bone rotation to affect
which components of the bone rotation to affect
which components of the bone rotation to affect
the rotation to lock to
the space that rotation is in
the maximum amount the original rotation can be altered to reach LockRotation
name of bone used if LockRotationSpace is BCS_OtherBoneSpace
Defaultproperties |
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defaultproperties { MaxDelta=(Pitch=65535,Yaw=65535,Roll=65535) } |
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