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UDKBase.UDKSkelControl_LockRotation

Extends
SkelControlBase
Modifiers
native ( Animation )

skeletal controller that locks one or more components of the bone's rotation to a specified value Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- UDKBase.UDKSkelControl_LockRotation

Direct Known Subclasses:

UTSkelControl_LockRotation

Variables Summary
UDKSkelControl_LockRotation
boolbLockPitch
boolbLockRoll
boolbLockYaw
rotatorLockRotation
EBoneControlSpaceLockRotationSpace
rotatorMaxDelta
nameRotationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget
Inherited Variables from Engine.AnimObject
CategoryDesc, DrawHeight, DrawWidth, NodePosX, NodePosY, OutDrawY, SkelComponent

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl


Variables Detail

UDKSkelControl_LockRotation

bLockPitch Source code

var(UDKSkelControl_LockRotation) bool bLockPitch;
which components of the bone rotation to affect

bLockRoll Source code

var(UDKSkelControl_LockRotation) bool bLockRoll;
which components of the bone rotation to affect

bLockYaw Source code

var(UDKSkelControl_LockRotation) bool bLockYaw;
which components of the bone rotation to affect

LockRotation Source code

var(UDKSkelControl_LockRotation) rotator LockRotation;
the rotation to lock to

LockRotationSpace Source code

var(UDKSkelControl_LockRotation) EBoneControlSpace LockRotationSpace;
the space that rotation is in

MaxDelta Source code

var(UDKSkelControl_LockRotation) rotator MaxDelta;
the maximum amount the original rotation can be altered to reach LockRotation

RotationSpaceBoneName Source code

var(UDKSkelControl_LockRotation) name RotationSpaceBoneName;
name of bone used if LockRotationSpace is BCS_OtherBoneSpace


Defaultproperties

defaultproperties
{
	MaxDelta=(Pitch=65535,Yaw=65535,Roll=65535)
}

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Creation time: ti 22-3-2011 19:56:58.374 - Created with UnCodeX