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skeletal controller that locks one or more components of the bone's rotation to a specified value Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- UDKBase.UDKSkelControl_LockRotation | +-- UTGame.UTSkelControl_LockRotation
Variables Summary |
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Inherited Variables from UDKBase.UDKSkelControl_LockRotation |
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bLockPitch, bLockRoll, bLockYaw, LockRotation, LockRotationSpace, MaxDelta, RotationSpaceBoneName |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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