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UTGame.UTSkelControl_LockRotation

Extends
UDKSkelControl_LockRotation

skeletal controller that locks one or more components of the bone's rotation to a specified value Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- UDKBase.UDKSkelControl_LockRotation
         |   
         +-- UTGame.UTSkelControl_LockRotation

Variables Summary
Inherited Variables from UDKBase.UDKSkelControl_LockRotation
bLockPitch, bLockRoll, bLockYaw, LockRotation, LockRotationSpace, MaxDelta, RotationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl



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Creation time: ti 22-3-2011 19:57:01.156 - Created with UnCodeX