Class Summary |
DemoRecSpectator | |
ForcedDirVolume | |
GFxMinimap |
Copyright : Copyright 2006-2007 Scaleform Corp. All Rights Reserved.
Portions of the integration code is from Epic Games as identified by Perforce annotations.
Copyright 2010 Epic Games, Inc. All rights reserved.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxMinimapHud |
GFx HUD Demo for UTGame.
Related Flash content: ut3_hud.fla
|
GFxProjectedUI |
Implementation of 3D Inventory.
Related Flash content: udk_inventory.fla
3D rotation logic can be found toward the end of this file in UpdatePos().
Certain objects in this Flash file are embedded within a hierarchy of containers.
This was done to avoid an issue where a MovieClip could not be tweened on the timeline
after one of its members had been manipulated via ActionScript. The workaround was to create
a new parent MovieClip and manage it with timeline and original MovieClip with ActionScript.
This behavior has since been resolved, but artifacts remain in the Flash file and throughout
this class (see SetupBG()).
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GFxUDKFrontEnd |
Filename : GFxUDKFrontEnd.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : A manager for the UDK's front end menu. This class loads
all of the menu views as MovieClips into itself using
attachMovie() and loadMovie(). The data for the views
defined in DefaultUI.ini.
All loaded views contain a reference to this class for general
menu functionality including pushing/popping views, spawning dialogs,
setting focus, and setting Escape/Back key press events.
There is an ActionScript class associated with this manager:
MenuManager.as. That class contains logic for animating views
and utilizing necessary GFx AS extensions (eg. Selection["modalClip"]).
Associated Flash content: udk_manager.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_Dialog |
Filename : GFxUDKFrontEnd_Dialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Base class for a dialog for the GFx-UDK front end.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_ErrorDialog |
Filename : GFxUDKFrontEnd_ErrorDialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Dialog class for a basic error dialog with a title, info,
and "OK" button. Parent views setup the dialog using
mutators defined below.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_FilterDialog |
Filename : GFxUDKFrontEnd_FilterDialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the filter dialog spawned by the join
game view. Allows the player to change the search filters
for multiplayer games.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_GameMode |
Filename : GFxUDKFrontEnd_GameMode.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the Game Mode selection view.
Associated Flash content: udk_game_mode.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_HostGame |
Filename : GFxUDKFrontEnd_HostGame.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the Host Game view. Logic within this
class is unique to Host Game and is not shared with
Instant Action, which also inherits from LaunchGame.
Associated Flash content: udk_instant_action.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_InfoDialog |
Filename : GFxUDKFrontEnd_Dialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Base class for a dialog for the GFx-UDK front end.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_InstantAction |
Filename : GFxUDKFrontEnd_HostGame.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the Host Game view. Logic within this
class is unique to Instant Action and is not shared with
Host Game, which also inherits from LaunchGame.
Associated Flash content: udk_instant_action.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_JoinDialog |
Filename : GFxUDKFrontEnd_JoinDialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Base class for a dialog for the GFx-UDK front end.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_JoinGame |
Filename : GFxUDKFrontEnd_JoinGame.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of a join game/server browser.
Associated Flash content: udk_instant_action.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_LaunchGame |
Filename : GFxUDKFrontEnd_LaunchGame.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of a front end view which is used to
configure and launch a game.
Associated Flash content: udk_instant_action.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_MainMenu |
Filename : GFxUDKFrontEnd_MainMenu.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of a main menu for the GFx-UDK front end.
Associated Flash content: udk_main_menu.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_MapSelect |
Filename : GFxUDKFrontEnd_MapSelect.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of a map selection view for the GFx-UDK
front end.
Associated Flash content: udk_map.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_Multiplayer |
Filename : GFxUDKFrontEnd_Multiplayer.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of a multiplayer view for the GFx-UDK
front end.
Associated Flash content: udk_multiplayer.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_Mutators |
Filename : GFxUDKFrontEnd_Mutators.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of a mutators view for the GFx-UDK
front end.
Associated Flash content: udk_mutators.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_PasswordDialog |
Filename : GFxUDKFrontEnd_PasswordDialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation for password dialog within the server browser
(GFxUDKFrontEnd_JoinGame).
Associated Flash content: udk_dialog_password.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_Screen |
Filename : GFxUDKFrontEnd_Screen.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Base class for a view within the GFx-UDK Front End.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_ServerSettings |
Filename : GFxUDKFrontEnd_ServerSettings.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the Settings view.
Associated Flash content: udk_settings.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_Settings |
Filename : GFxUDKFrontEnd_Settings.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the Settings view.
Associated Flash content: udk_settings.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_SettingsBase |
Filename : GFxUDKFrontEnd_SettingsBase.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Implementation of the base settings view.
Associated Flash content: udk_settings.fla
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUDKFrontEnd_View |
Filename : GFxUDKFrontEnd_View.uc
Content : GFx UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Base class for any view (Screen/View) within the GFxUDK
front end menu.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
|
GFxUIFrontEnd_TitleScreen |
Main menu implementation.
Related Flash content: ut3_menu.fla
The 3D tweens and transformation take place largely with the ActionScript
for this file. Event listeners are added to the buttons within UnrealScript
removing unnecessary communication back and forth between AS and US.
|
GFxUILeaderboard |
Leaderboard implementation (currently based upon Scoreboard files and code)
Related Flash content: ut3_scoreboard.fla
|
GFxUIScoreboard |
Scoreboard implementation.
Related Flash content: ut3_scoreboard.fla
|
GFxUIView | |
GFxUI_InventoryButton |
Button class which extends from GFxClikWidget.
Contains custom logic and variables for the buttons
in the Inventory menu.
|
GFxUI_PauseMenu |
Pause menu implementation.
Related Flash content: ut3_pausemenu.fla
|
MorphTestActor |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
PhysAnimTestActor |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
SeqAct_SetPATAState |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
SeqAct_SetWheelParticles |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
SeqAct_UTCrowdSpawner |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAchievements |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
UT3 specific achievements implementation
|
UTAchievementsBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Manages clientside tracking and updating of achievements
How to use: (requires Steam partner access and appid)
1: Extend this class, and setup the achievements:
- Setup an enum listing your achievements
- Add your achievements to 'AchievementsArray'
(see 'UTAchievements')
- In DefaultEngine.ini setup AchievementMappings
(see 'OnlineSubsystemSteamworks.AchievementMappings')
- 'AchievementName' is the Steam achievement API Name
- NOTE: By default, this class does not handle progress toasts
(set them up in 'AchievementMappings' instead)
2: Configure storage:
- Setup a custom 'OnlineStatsRead' subclass
(see 'UTStatsReadAchievements')
- Add the achievement enums to 'ColumnIds'
- Add the achievement enums to 'ColumnMappings'
- Id and Name should match enums
- Set 'ViewId'
- AchievementMappings should use same ViewId
- Stats name format: ViewId_ColumnId
(same as ViewId_AchievementId)
- With ViewId=30, stat names are:
- 30_0 (first achievement)
- 30_1 (second achievement)
- etc.
- Setup a custom 'OnlineStatsWrite' subclass
(see 'UTStatsWriteAchievements')
- Add achievement enums to 'Properties'
- Must match stats read achievement order
- Set 'ViewIds'
- Set 'AchievementStatsReadClass':
Should match custom OnlineStatsRead class
- Set 'AchievementStatsWriteClass':
Should match custom OnlineStatsWrite class
3: Setup achievements and stats on the Steam backend:
- Stats tab:
- Add stats entries for all achievements
- API Name format: ViewId_AchievementId
(see step 2)
- Must be INT, and must be set by Client
- Achievements tab:
- Add all achievement details/icons
- Achievements must have icons set
- 'Set By' should always read 'Client'
- API Name must match AchievementName in
AchievementMappings
- Optional: Link achievements to their stats
- Max should match UnlockCriteria
4: Use 'UpdateAchievement' to increment achievement progress
- Implement gameplay logic for achievements
- Call 'UpdateAchievement' where appropriate
|
UTActorFactoryAI |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTActorFactoryPickup | creates a pickup (NOT pickup factory) in the world |
UTActorFactoryTeamStaticMesh |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTActorFactoryUTKActor |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTActorFactoryVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAirVehicle | base class for vehicles that fly or hover |
UTAmbientSoundComponent | used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAmmoPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAmmo_LinkGun |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAmmo_RocketLauncher |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAmmo_ShockRifle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByDriving |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByFall |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByFlying |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByHoverboarding |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByHoverboardTilt |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByHoverboardTurn |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByHoverJump |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByIdle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByPhysics |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByPhysicsVolume | selects child based on parameters of the owner's current physics volume
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByPosture |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendBySlotActive |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendBySpeed |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByTurnInPlace |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimBlendByWeapType |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
This node blends in the 'Weapon' branch when anything other than the rifle is being used.
|
UTAnimNodeCopyBoneTranslation |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimNodeFramePlayer |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimNodeJumpLeanOffset |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimNodeSequence |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimNodeSequenceByBoneRotation |
when this node becomes relevant, it selects an animation from its list based on the rotation of
the given bone relative to the rotation of the owning actor
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAnimNodeSeqWeap |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
AnimNodeSequence which changes its animation based on the weapon anim type.
|
UTAnnouncer |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAreaNamingVolume | volume that doesn't do anything - just used to name areas for displaying on the scoreboard, etc
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTArmorPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTArmorPickupLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAttachment_LinkGun |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAutoCrouchVolume | this volume automatically crouches console players as there's no manual crouch on the console controls
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTAvoidMarker |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTBeamWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
BeamWeapons have at least 1 firing state set to WeaponBeamFiring. This class contains all of the basics
needed for that type of weapon
|
UTBeamWeaponAttachment |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTBot |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCarriedObject |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCarriedObjectMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCharInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
This object is used as a store for all character profile information.
|
UTCheatManager |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCicadaRocketExplosionLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTClientSideWeaponPawn | used on non-owning clients when driving a UTWeaponPawn, as those aren't replicated for performance reasons
but lots of code looks for Pawn.DrivenVehicle so we need something there
|
UTConsole |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Extended version of console that only allows the quick console to be open if there are no UI scenes open, this is to allow UI scenes to process the TAB key.
|
UTConsolePlayerController |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTConsolePlayerInput |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFFlag |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFGame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFHUD |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFHUDMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFSquadAI |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTCTFTeamAI |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDamageType |
UTDamageType
NOTE: we can not do: HideDropDown on this class as we need to be able to use it in SeqEvent_TakeDamage for objects taking
damage from any UTDamageType!
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDataStore_GameSearchDM |
This game search data store handles generating and receiving results for internet queries of all gametypes.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDataStore_GameSearchFavorites |
This data store class provides query and search results for the "Favorites" page. In functionality, it's essentially
the same as the history data store - just stores a different list of servers.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDataStore_GameSearchHistory |
This specialized online game search data store provides the UI access to the search query and results for the player's
most recently visited servers.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDataStore_GameSearchPersonal |
This specialized online game search data store provides the UI access to the search query and results for specific
servers that the player wishes to query. It is aware of the main game search data store, and ensures that the main
search data store is not busy before allowing any action to take place.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDataStore_GameSettingsDM |
Warfare specific datastore for TDM game creation
|
UTDeathmatch |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDeathMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDecalManager |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTDefensePoint | defines a place bots should defend. Bots automatically determine reasonable defending positions in sight of their
objective (e.g. flag room), so these should only be used for hard to reach camping spots or choke points far from the objective area
|
UTDmgType_Burning | superclass of damagetypes that cause hit players to burst into flame |
UTDmgType_Drowned |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Encroached |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Grenade |
UTDmgType_Grenade
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Instagib |
UTDmgType_Instagib
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Lava |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_LinkBeam |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_LinkPlasma |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Pancake |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_RanOver |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Rocket |
UTDmgType_Rocket
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_ScorpionSelfDestruct |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_SeekingRocket |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_ShockBall |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_ShockCombo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_ShockPrimary |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_SpaceDeath |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_Telefrag |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_VehicleCollision |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDmgType_VehicleExplosion |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTDMRoster |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDMSquad |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDroppedItemPickup |
base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor)
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDroppedPickup | |
UTDummyPawn |
used by SeqAct_DummyWeaponFire to hold the weapon
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTDynamicWaterVolume |
Version of UTWaterVolume that can be moved during gameplay (attached to matinee, etc)
More expensive, so only use when really needed
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEmitCameraEffect |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEmitter |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEmit_BloodSpray |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEmit_BodyFlame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEmit_HeadShotHelmet |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEmit_HitEffect |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTEmit_ShockCombo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTEmit_TransLocateOut |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTEmit_TransLocateOutRed |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTEmit_VehicleHit |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTEntryGame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
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UTEntryHUD |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTEntryPlayerController |
UTEntryPlayerController
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTFamilyInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Structure defining information about a particular 'family' (eg. Ironguard Male)
|
UTFamilyInfo_Liandri |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTFamilyInfo_Liandri_Male |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTFirstBloodMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGameInteraction |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGameObjective |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGameReplicationInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGameSearchCommon |
Holds the search items common to all game types.
|
UTGameSearchCTF |
Holds the base game search for a CTF match.
|
UTGameSearchDM |
Holds the base game search for a DM match.
|
UTGameSearchPersonal |
This specialized online game search class is used to generate a query for the player list of most recently visited servers.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGameSearchTDM |
Holds the base game search for a TDM match.
|
UTGameSearchVCTF |
Holds the base game search for a VCTF match.
|
UTGameSettingsCommon | Holds the settings that are common to all match types |
UTGameSettingsCTF | Holds the settings that are advertised for a match |
UTGameSettingsDM | Holds the settings that are advertised for a match |
UTGameSettingsPersonal |
This specialized game settings class is used for searches involving the player's list of most recently visited servers.
It contains the combined properties and settings from all other gametypes, because it must potentially display different
information for each server in the history list.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGameSettingsTDM | Holds the settings that are advertised for a match |
UTGameSettingsVCTF | Holds the settings that are advertised for a match |
UTGameViewportClient |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGFxHudWrapper |
HUDWrapper to workaround lack of multiple inheritance.
Related Flash content: ut3_hud.fla
ut3_minimap.fla
ut3_scoreboard.fla
|
UTGFxTeamHUD |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGFxTeamHUDWrapper |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGFxTweenableMoviePlayer |
Base class for a GFxMoviePlayer with a TweenManager.
Workaround for lack of multiple inheritance.
|
UTGib |
base class for gibs
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGibSkeletalMeshComponent |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGibStaticMeshComponent |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_Robot |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_RobotArm |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_RobotChunk |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_RobotHand |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_RobotHead |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_RobotLeg |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_RobotTorso |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_Vehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGib_VehiclePiece |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTGreenMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHealthPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHealthPickupLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHoldSpot |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHoverWheel |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHUD |
UT Heads Up Display
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHUDBase |
UT Heads Up Display base functionality share by old HUD and Scaleform HUD
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTHugeExplosionLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTIdleKickWarningMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTInventory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTInventoryManager |
UTInventoryManager
UT inventory definition
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTItemPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTJumpLiftExit |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTJumpPad |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTJumpPadReachSpec |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTKActor |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTKillerMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTKillingSpreeMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTKillsRemainingMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTKillZVolume |
UTKillZVolume
Kills pawns using KillZ interface
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTKismetAnnouncement | message class for announcements played through "Play Announcement" Kismet action
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLastSecondMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLavaVolume |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLeaderboardRead |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Handles reading leaderboard information
|
UTLeviathanMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLinkBeamLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLinkGunMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLocalMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTLockWarningMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMapInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMapMusicInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMultiKillMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMusicManager |
@todo: add ability to use the TempoOverride
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMutator |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMutator_Arena |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTMutator_BigHead | |
UTMutator_FriendlyFire | |
UTMutator_Handicap | |
UTMutator_LowGrav | |
UTMutator_NoHoverboard | |
UTMutator_NoPowerups | |
UTMutator_Slomo | |
UTMutator_SlowTimeKills | |
UTMutator_SpeedFreak | |
UTMutator_SuperBerserk | |
UTMutator_WeaponsRespawn | |
UTObjectiveAnnouncement | this is used to handle auto objective announcements (what the game thinks the player should do next) |
UTObjectiveSpecificMessage | base class for messages that get their text/sound from the objective actor passed to them |
UTParticleSystemComponent |
Special Particle system component that can handle rendering at a different FOV than the the world.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPawn |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPawnSoundGroup |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPawnSoundGroup_Liandri |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPhysicalMaterialProperty |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPickupFactory_HealthVial |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPickupInventory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPickupMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPlayerController |
UTPlayerController
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPlayerInput |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPlayerReplicationInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPortal |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTPowerupPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProjectile |
This is our base projectile class.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_Grenade |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_LinkPlasma |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_LinkPowerPlasma |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_LoadedRocket |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_Rocket |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_ScorpionGlob_Base |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTProj_SeekingRocket |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTQueuedAnnouncement |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTReplicatedEmitter |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTRocketExplosionLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTRocketLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTRocketMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTRotatingDroppedPickup |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSayMsg |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTScavengerMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTScout |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTScriptedBotVolume |
volume that kills Kismet created bots that leave it
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTScriptedVoiceMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSD_SpawnedKActor |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_ActivateRocketBoosters |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_AddNamedBot |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_AIFreeze | action that causes the AI to do absolutely nothing and deactivates any automatic responses it might have
|
UTSeqAct_AIStartFireAt |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_AIStopFire |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_ChangeTeam |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_DummyWeaponFire | spawns a ghost to magically fire a weapon for cinematics
@note: no replication, expected to execute completely clientside
|
UTSeqAct_EnterVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_ExitVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_GetTeamNum |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_HoverboardSpinJump |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_InfiniteAmmo | activates/deactivates infinite ammo for the target(s) |
UTSeqAct_PlayAnim |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_PlayAnnouncement |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_PlayCameraAnim |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.
|
UTSeqAct_ReturnCTFFlag |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_ScriptedVoiceMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_SelfDestruct |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_SetBotsMustComplete | this action sets the flag that tells bots whether or not they must complete a given objective to proceed |
UTSeqAct_SetVisibilityModifier |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_SpawnProjectile | spawns a projectile at a certain location that moves toward the given location with the given Instigator |
UTSeqAct_StopCameraAnim |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
UT-specific CameraAnim action to provide for stopping a playing cameraanim.
|
UTSeqAct_ToggleAnnouncements |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqAct_UseHoverboard |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqCond_CheckWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqCond_DoTutorial |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqCond_HasInventory | activates output depending on whether the given Pawn has the specified inventory item |
UTSeqCond_IsCarryingFlag |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqCond_IsConsole |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqCond_IsUsingWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqEvent_FlagEvent |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqEvent_GameEnded |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqEvent_ObjectiveCompleted |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqEvent_SkipCinematic |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSeqEvent_VehicleFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTShockBallLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTShockComboExplosionLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTShockImpactLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTShockMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSimpleDestroyable |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_CantileverBeam |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_CicadaEngine |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_Damage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_DamageHinge |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_DamageSpring |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_HoverboardSuspension |
Controller used by hoverboard for moving lower part in response to wheel movements.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_HoverboardSwing |
Controller used by hoverboard for moving lower part in response to wheel movements.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_HoverboardVibration |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Controller used by hoverboard for moving lower part in response to wheel movements.
|
UTSkelControl_HugGround |
skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_JetThruster |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_LockRotation |
skeletal controller that locks one or more components of the bone's rotation to a specified value
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_LookAt |
Controller that rotates a single bone to 'look at' a given target.
Extends engine functionality to add per-axis rotation limits.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_MantaBlade |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_MantaFlaps |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_MassBoneScaling |
skeletal controller that provides a cleaner and more efficient way to handle scaling for many bones in a mesh
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_Oscillate |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_Rotate |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_SpinControl |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSkelControl_TurretConstrained |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSlimeVolume |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTSquadAI |
operational AI control for TeamGame
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTStartupMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTStatsReadAchievements |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Handles tracking of achievement progress using the stats system
|
UTStatsWriteAchievements |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Handles writing of achievement progress using the stats system
|
UTStatsWriteCTF |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Handles updating leaderboard values for TDM
|
UTStatsWriteDM |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Handles updating leaderboard values for DM
|
UTStatsWriteTDM |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Handles updating leaderboard values for TDM
|
UTStingerMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamAI |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamDeathMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamGame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamGameMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamHUD |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamInfo |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamPlayerStart |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamSayMsg |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeamStaticMesh |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTeleporterCustomMesh | version of Teleporter that has a custom mesh/material |
UTTimedPowerup |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTimerMessage | this plays the "X minutes/seconds remaining" announcements |
UTTrajectoryReachSpec |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTTurretMuzzleFlashLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_GameModeInfo |
Provides data for a UT3 game mode.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_KeyBinding |
Provides a possible key binding for the game.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_MapInfo |
Provides data for a UT3 map.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_MenuOption |
Provides an option for a UI menu item.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_MultiplayerMenuItem |
Provides menu items for the multiplayer menu.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_Mutator |
Provides data for a UT3 mutator.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_SearchResult |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
UT specific search result that exposes some extra fields to the server browser.
|
UTUIDataProvider_ServerDetails |
Dataprovider that gives a key/value list of details for a server given its search result row.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_SettingsMenuItem |
Provides menu items for the settings menu.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_SimpleElementProvider |
Dataprovider that provides a base implementation for a simple list element providers. Needs to be subclassed to work completely.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_StringArray |
Dataprovider that provides an array of strings.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataProvider_Weapon |
Provides data for a UT3 weapon.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataStore_MenuItems |
Inherited version of the game resource datastore that has UT specific dataproviders.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataStore_Options |
Inherited version of the game resource datastore that exposes sets of options to the UI.
These option sets are then used to autogenerate widgets.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataStore_StringAliasBindingsMap |
This datastore allows games to map aliases to strings that may change based on the current platform or language setting.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataStore_StringAliasMap |
This datastore allows games to map aliases to strings that may change based on the current platform or language setting.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIDataStore_StringList |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTUIResourceDataProvider |
Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicle |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleBoostPad |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleCantCarryFlagMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleCTFGame |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleCTFHUD |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleDeathPiece |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleFactory |
Vehicle spawner.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleKillMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleScorpionWheel |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleShield |
shield that vehicles can attach to themselves and activate/deactivate
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicleWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicle_Cicada |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicle_Hoverboard |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicle_Manta |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVehicle_Scorpion |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVictimMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVictoryMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVoice |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVoice_Robot |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTVWeap_TowCable |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWaterVolume |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeapon |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponAttachment |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponKillMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponKillRewardMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponLocker |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponLockerPickupLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponPawn |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponPickupFactory |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponPickupLight |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponRewardMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeaponSwitchMessage |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeap_LinkGun |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeap_Physicsgun |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeap_RocketLauncher |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWeap_ShockRifleBase |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
|
UTWillowWhisp | used to show the path to game objectives |
VehicleMovementEffect | |