UTGame.UTGameReplicationInfo
- Extends
- GameReplicationInfo
- Modifiers
- config ( Game )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.GameReplicationInfo
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+-- UTGame.UTGameReplicationInfo
Inherited Variables from Engine.GameReplicationInfo |
bMatchHasBegun, bMatchIsOver, bStopCountDown, ElapsedTime, GameClass, GoalScore, InactivePRIArray, PRIArray, RemainingMinute, RemainingTime, ServerName, Teams, TimeLimit, Winner |
Enumerations Summary |
EFlagState FLAG_Home,
FLAG_HeldFriendly,
FLAG_HeldEnemy,
FLAG_Down,
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Inherited Functions from Engine.GameReplicationInfo |
AddPRI, EndGame, IsCoopMultiplayerGame, IsMultiplayerGame, OnSameTeam, PostBeginPlay, ReceivedGameClass, RemovePRI, ReplicatedEvent, Reset, SetTeam, ShouldShowGore, StartMatch, Timer |
bAllowKeyboardAndMouse Source code
var bool bAllowKeyboardAndMouse;
bAnnouncementsDisabled Source code
var bool bAnnouncementsDisabled;
var bool bConsoleServer;
bForceDefaultCharacter Source code
var globalconfig bool bForceDefaultCharacter;
var int BotDifficulty;
var bool bRequireReady;
var bool bStoryMode;
var bool bWarmupRound;
var int MinNetPlayers;
var string MutatorList;
var string RulesString;
var float WeaponBerserk;
UTGameReplicationInfo
enum
EFlagState
{
FLAG_Home,
FLAG_HeldFriendly,
FLAG_HeldEnemy,
FLAG_Down,
};
function AddGameRule ( string Rule) )
CharacterProcessingComplete Source code
simulated function CharacterProcessingComplete ( ) )
simulated function bool FlagIsDown ( int TeamIndex) )
simulated function bool FlagIsHeldEnemy ( int TeamIndex) )
simulated function bool FlagIsHeldFriendly ( int TeamIndex) )
simulated function bool FlagIsHome ( int TeamIndex) )
simulated function bool FlagsAreHome ( ) )
simulated function PostBeginPlay ( ) )
function SetFlagDown ( int TeamIndex) )
function SetFlagHeldEnemy ( int TeamIndex) )
function SetFlagHeldFriendly ( int TeamIndex) )
function SetFlagHome ( int TeamIndex) )
simulated function SetHudShowScores ( bool bShow) )
simulated
function ShowMidGameMenu (
UTPlayerController InstigatorPC, optional
name TabTag,optional
bool bEnableInput) )
simulated function SortPRIArray ( ) )
simulated function Timer ( ) )
defaultproperties
{
WeaponBerserk=+1.0
BotDifficulty=-1
FlagState[0]=FLAG_Home
FlagState[1]=FLAG_Home
TickGroup=TG_PreAsyncWork
}
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Creation time: ti 22-3-2011 19:56:59.994 - Created with
UnCodeX