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UTGame.UTEmit_VehicleHit

Extends
UTEmit_HitEffect

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTEmit_HitEffect
            |   
            +-- UTGame.UTEmit_VehicleHit

Functions Summary
Inherited Functions from UTGame.UTEmit_HitEffect
AttachTo, PawnBaseDied
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate


Defaultproperties

defaultproperties
{
	Begin Object Name=ParticleSystemComponent0
		bOwnerNoSee=true
		Template=ParticleSystem'FX_VehicleExplosions.Effects.PS_Vehicle_DamageImpact'
	End Object
	ParticleSystemComponent=ParticleSystemComponent0
}

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Creation time: ti 22-3-2011 19:56:59.854 - Created with UnCodeX