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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTEmit_HitEffect | +-- UTGame.UTEmit_VehicleHit
Functions Summary |
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Inherited Functions from UTGame.UTEmit_HitEffect |
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AttachTo, PawnBaseDied |
Inherited Functions from UTGame.UTEmitter |
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GetTemplateForDistance, SetLightEnvironment, SetTemplate |
Defaultproperties |
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defaultproperties { Begin Object Name=ParticleSystemComponent0 bOwnerNoSee=true Template=ParticleSystem'FX_VehicleExplosions.Effects.PS_Vehicle_DamageImpact' End Object ParticleSystemComponent=ParticleSystemComponent0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |