- Extends
- UTTeamGame
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- GameFramework.FrameworkGame
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+-- UDKBase.UDKGame
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+-- UTGame.UTGame
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+-- UTGame.UTDeathmatch
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+-- UTGame.UTTeamGame
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+-- UTGame.UTEntryGame
Inherited Variables from UTGame.UTTeamGame |
bAllowNonTeamChat, bForceAllRed, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2] |
Inherited Functions from UTGame.UTTeamGame |
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, GetBotTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, RestartGame, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots |
exec function AddBots ( int num) )
BeginState PendingMatch Source code
function BeginState ( Name PreviousStateName) )
function EndState ( Name NextStateName) )
event InitGame ( string Options, out string ErrorMessage ) )
function bool NeedPlayers ( ) )
RestartPlayer PendingMatch Source code
function StartMatch ( ) )
function Timer ( ) )
defaultproperties
{
HUDType=class'UTGame.UTEntryHUD'
PlayerControllerClass=class'UTGame.UTEntryPlayerController'
ConsolePlayerControllerClass=class'UTGame.UTEntryPlayerController'
bUseClassicHUD=true
bExportMenuData=false
}
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Creation time: ti 22-3-2011 19:56:59.854 - Created with
UnCodeX