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GameFramework.FrameworkGame

Extends
GameInfo
Modifiers
config ( game ) native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- GameFramework.FrameworkGame

Direct Known Subclasses:

MobileGame, UDKGame

Variables Summary
array<RequiredMobileInputConfig>RequiredMobileInputConfigs
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, AdjustedNetSpeed, AnimTreePoolSize, ArbitratedLeaderboardId, ArbitrationHandshakeTimeout, ArbitrationPCs, AutoTestManagerClass, bAdminCanPause, BadPingThreshold, bAlreadyChanged, BaseMutator, bChangeLevels, bDelayedStart, bDoFearCostFallOff, bFixedPlayerStart, bGameEnded, bGameRestarted, bHasArbitratedHandshakeBegun, bHasEndGameHandshakeBegun, bHasNetworkError, bHasStandbyCheatTriggered, bIsEndGameHandshakeComplete, bIsStandbyCheckingEnabled, bIsStandbyCheckingOn, bKickLiveIdlers, bLevelChange, bNeedsEndGameHandshake, bNewOnlineSessionOnTravel, bOverTime, bPauseable, bRequiresPushToTalk, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bTeamGame, BugLocString, BugRotString, bUseSeamlessTravel, bUsingArbitration, bWaitingToStartMatch, CauseEventCommand, CoverReplicatorBase, CurrentID, CustomMapPrefixes, DeathMessageClass, DefaultGameType, DefaultMapPrefixes, DefaultPawnClass, DefaultPlayerName, FearCostFallOff, GameDifficulty, GameInfoClassAliases, GameInterface, GameMessageClass, GameName, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GoalScore, GoreLevel, HUDType, InactivePRIArray, JoinInProgressStandbyWaitTime, LastNetSpeedUpdateTime, LeaderboardId, MaxDynamicBandwidth, MaxIdleTime, MaxLives, MaxPlayers, MaxPlayersAllowed, MaxSpectators, MaxSpectatorsAllowed, MaxTimeMargin, MinDynamicBandwidth, MinTimeMargin, MyAutoTestManager, NumBots, NumPlayers, NumSpectators, NumTravellingPlayers, OnlineGameSettingsClass, OnlineStatsWriteClass, OnlineSub, Pausers, PendingArbitrationPCs, PercentForBadPing, PercentMissingForRxStandby, PercentMissingForTxStandby, PlayerControllerClass, PlayerReplicationInfoClass, ServerOptions, StandbyRxCheatTime, StandbyTxCheatTime, TimeLimit, TimeMarginSlack, TotalNetBandwidth

Enumerations Summary
Inherited Enumerations from Engine.GameInfo
EStandbyType

Structures Summary
RequiredMobileInputConfig
GroupName, RequireZoneNames, bIsAttractModeGroup
Inherited Structures from Engine.GameInfo
GameClassShortName, GameTypePrefix
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
Inherited Functions from Engine.GameInfo
AcceptInventory, AddDefaultInventory, AddInactivePRI, AddMutator, AddObjectiveScore, AllowCheats, AllowMutator, AllowPausing, ArbitrationRegistrationComplete, ArbitrationTimeout, AtCapacity, BeginBVT, BestNextHostSort, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastLocalizedTeam, BroadcastTeam, CalculatedNetSpeed, CanLeaveVehicle, CanSpectate, ChangeName, ChangeTeam, CheckEndGame, CheckForSentinelRun, CheckModifiedEndGame, CheckRelevance, CheckScore, ChoosePlayerStart, ClearAutoLoginDelegates, ClearPause, DebugPause, DiscardInventory, DisplayDebug, DoNavFearCostFallOff, DoTravelTheWorld, DriverEnteredVehicle, DriverLeftVehicle, EnableStandbyCheatDetection, EndGame, EndLogging, EndOnlineGame, EndState, FindInactivePRI, FindPlayerStart, ForceClearUnpauseDelegates, ForceKickPlayer, GameEnding, GameEventsPoll, GenericPlayerInitialization, GetCoverReplicator, GetDefaultGameClassPath, GetDefaultPlayerClass, GetIntOption, GetKeyValue, GetMapCommonPackageName, GetNetworkNumber, GetNextMap, GetNextPlayerID, GetNumPlayers, GetSeamlessTravelActorList, GetSupportedGameTypes, GetTravelType, GrabOption, HandleSeamlessTravelPlayer, HasOption, InitGame, InitGameReplicationInfo, IsAutomatedPerfTesting, IsCheckingForFragmentation, IsCheckingForMemLeaks, IsDoingASentinelRun, Kick, KickBan, KickIdler, Killed, Login, Logout, MatchIsInProgress, MatineeCancelled, ModifyScoreKill, Mutate, NotifyArbitratedMatchEnd, NotifyKilled, NotifyNavigationChanged, NotifyPendingConnectionLost, OnDestroyOnlineGameComplete, OnEngineHasLoaded, OnLoginChange, OnLoginFailed, OnServerCreateComplete, OnStartOnlineGameComplete, OverridePRI, ParseOption, PerformEndGameHandling, PickTeam, PickupQuery, PlayerCanRestart, PlayerCanRestartGame, PostBeginPlay, PostCommitMapChange, PostLogin, PostSeamlessTravel, PreBeginPlay, PreCommitMapChange, PreExit, PreLogin, PreventDeath, ProcessClientRegistrationCompletion, ProcessClientTravel, ProcessServerLogin, ProcessServerTravel, RatePlayerStart, RecalculateSkillRating, ReduceDamage, RegisterServer, RegisterServerForArbitration, RemoveMutator, ReplicateStreamingStatus, RequiresPassword, Reset, ResetLevel, RestartGame, RestartPlayer, ScoreKill, ScoreObjective, SendPlayer, SetGameSpeed, SetGameType, SetPause, SetPlayerDefaults, SetSeamlessTravelViewTarget, ShouldAutoContinueToNextRound, ShouldReset, ShouldRespawn, ShouldSpawnAtStartSpot, SpawnDefaultPawnFor, SpawnPlayerController, StandbyCheatDetected, StartArbitratedMatch, StartArbitrationRegistration, StartBots, StartHumans, StartMatch, StartOnlineGame, SwapPlayerControllers, TellClientsPartyHostIsLeaving, TellClientsToReturnToPartyHost, TellClientsToTravelToSession, Timer, UnregisterPlayer, UpdateBestNextHosts, UpdateGameplayMuteList, UpdateGameSettings, UpdateGameSettingsCounts, UpdateNetSpeeds, WriteOnlinePlayerScores, WriteOnlineStats


Variables Detail

RequiredMobileInputConfigs Source code

var config array<RequiredMobileInputConfig> RequiredMobileInputConfigs;
Holds a list of MobileInputZones to load


Structures Detail

RequiredMobileInputConfig Source code

struct RequiredMobileInputConfig
{
var config bool bIsAttractModeGroup;
var config string GroupName;
var config init array<string> RequireZoneNames;
};




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Creation time: ti 22-3-2011 19:56:49.046 - Created with UnCodeX