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UTGame.UTEmit_HitEffect

Extends
UTEmitter

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTEmit_HitEffect

Direct Known Subclasses:

UTEmit_BloodSpray, UTEmit_BodyFlame, UTEmit_VehicleHit

Variables Summary
Inherited Variables from Engine.Emitter
bCurrentlyActive, bDestroyOnSystemFinish, bPostUpdateTickGroup, LightEnvironment, ParticleSystemComponent

Structures Summary
Inherited Structures from Engine.Emitter
CheckpointRecord

Functions Summary
function AttachTo (Pawn P, name NewBoneName))
function PawnBaseDied ()))
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate
Inherited Functions from Engine.Emitter
ApplyCheckpointRecord, CreateCheckpointRecord, HideSelf, OnParticleEventGenerator, OnParticleSystemFinished, OnSetParticleSysParam, OnToggle, PostBeginPlay, ReplicatedEvent, SetActorParameter, SetColorParameter, SetExtColorParameter, SetFloatParameter, SetTemplate, SetVectorParameter, ShouldSaveForCheckpoint, ShutDown


Functions Detail

AttachTo Source code

simulated function AttachTo ( Pawn P, name NewBoneName) )

PawnBaseDied Source code

simulated function PawnBaseDied ( ) )


Defaultproperties

defaultproperties
{
}

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Creation time: ti 22-3-2011 19:56:59.834 - Created with UnCodeX