Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTEmit_HitEffect
UTEmit_BloodSpray, UTEmit_BodyFlame, UTEmit_VehicleHit
Variables Summary |
---|
Inherited Variables from Engine.Emitter |
---|
bCurrentlyActive, bDestroyOnSystemFinish, bPostUpdateTickGroup, LightEnvironment, ParticleSystemComponent |
Structures Summary |
---|
Inherited Structures from Engine.Emitter |
---|
CheckpointRecord |
Functions Summary | ||
---|---|---|
![]() | AttachTo (Pawn P, name NewBoneName)) | |
![]() | PawnBaseDied ())) |
Inherited Functions from UTGame.UTEmitter |
---|
GetTemplateForDistance, SetLightEnvironment, SetTemplate |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |