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UTGame.UTDmgType_Rocket

Extends
UTDmgType_Burning
Modifiers
abstract

UTDmgType_Rocket Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGame.UTDmgType_Burning
         |   
         +-- UTGame.UTDmgType_Rocket

Direct Known Subclasses:

UTDmgType_Grenade, UTDmgType_SeekingRocket

Variables Summary
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAlwaysGibs, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bCausesBlood, bCausesBloodSplatterDecals, bComplainFriendlyFire, bDirectDamage, bDontHurtInstigator, bHeadGibCamera, bLeaveBodyEffect, bLocationalHit, bNeverGibs, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, DeathString, FemaleSuicide, GibPerterbation, GibThreshold, GibTrail, HitEffectColor, KillStatsName, MaleSuicide, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName, XRayEffectTime

Functions Summary
function SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation))
Inherited Functions from UTGame.UTDmgType_Burning
GetHitEffectDuration, SpawnHitEffect
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DeathMessage, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect, SuicideMessage


Functions Detail

SpawnHitEffect Source code

static function SpawnHitEffect ( Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) )
SpawnHitEffect() Possibly spawn a custom hit effect


Defaultproperties

defaultproperties
{
	KillStatsName=KILLS_ROCKETLAUNCHER
	DeathStatsName=DEATHS_ROCKETLAUNCHER
	SuicideStatsName=SUICIDES_ROCKETLAUNCHER
	RewardCount=15
	RewardEvent=REWARD_ROCKETSCIENTIST
	RewardAnnouncementSwitch=2
	DamageWeaponClass=class'UTWeap_RocketLauncher'
	DamageWeaponFireMode=0
	KDamageImpulse=1000
	KDeathUpKick=200
	VehicleMomentumScaling=4.0
	VehicleDamageScaling=0.8
	NodeDamageScaling=1.1
	bThrowRagdoll=true
	GibPerterbation=0.15
	AlwaysGibDamageThreshold=99
	CustomTauntIndex=7
}

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Creation time: ti 22-3-2011 19:56:59.724 - Created with UnCodeX