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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PickupFactory | +-- UDKBase.UDKPickupFactory | +-- UTGame.UTPickupFactory | +-- UTGame.UTItemPickupFactory | +-- UTGame.UTAmmoPickupFactory
UTAmmo_LinkGun, UTAmmo_RocketLauncher, UTAmmo_ShockRifle
Variables Summary | |
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int | AmmoAmount |
class<UTWeapon> | TargetWeapon |
Inherited Variables from UTGame.UTItemPickupFactory |
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PickupMessage, PickupSound, RespawnTime, UseHintMessage |
Inherited Variables from UTGame.UTPickupFactory |
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bHasLocationSpeech, LastSeekNotificationTime, LightEnvironment, LocationSpeech, PickupReadySound, PickupStatName, PickUpWaveForm, RespawnSound, TeamOwner[4] |
Functions Summary | ||
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![]() | float | BotDesireability (Pawn P, Controller C)) |
![]() | float | DetourWeight (Pawn P, loat PathWeight)) Pickup |
![]() | SpawnCopyFor (Pawn Recipient )) | |
![]() | UpdateHUD (UTHUD H)) | |
![]() | bool | ValidTouch (Pawn Other )) Pickup |
Inherited Functions from UTGame.UTItemPickupFactory |
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BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
States Summary |
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Pickup Source code |
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auto state Pickup |
DetourWeight, ValidTouch |
Variables Detail |
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The amount of ammo to give
The class of the weapon this ammo is for.
Functions Detail |
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Defaultproperties |
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defaultproperties { RespawnSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Respawn_Cue' MaxDesireability=+00000.200000 Begin Object Name=CollisionCylinder CollisionRadius=24.0 CollisionHeight=9.6 End Object Begin Object Class=StaticMeshComponent Name=AmmoMeshComp CastShadow=FALSE bCastDynamicShadow=FALSE bAcceptsLights=TRUE bForceDirectLightMap=TRUE LightingChannels=(BSP=TRUE,Dynamic=FALSE,Static=TRUE,CompositeDynamic=TRUE) LightEnvironment=PickupLightEnvironment CollideActors=false BlockActors = false BlockZeroExtent=false BlockNonZeroExtent=false BlockRigidBody=false Scale=1.8 MaxDrawDistance=4000 End Object PickupMesh=AmmoMeshComp Components.Add(AmmoMeshComp) } |
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