Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Special Particle system component that can handle rendering at a different FOV than the the world. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.ParticleSystemComponent | +-- UDKBase.UDKParticleSystemComponent | +-- UTGame.UTParticleSystemComponent
Variables Summary |
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Inherited Variables from UDKBase.UDKParticleSystemComponent |
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bHasSavedScale3D, FOV, SavedScale3D |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleSystemComponent |
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EParticleEventType, EParticleSysParamType, ParticleReplayState |
Structures Summary |
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Functions Summary |
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Inherited Functions from UDKBase.UDKParticleSystemComponent |
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SetFOV |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |