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base class for messages that get their text/sound from the objective actor passed to them
Core.Object | +-- Engine.LocalMessage | +-- UTGame.UTLocalMessage | +-- UTGame.UTObjectiveSpecificMessage
UTKismetAnnouncement, UTObjectiveAnnouncement
Variables Summary |
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Inherited Variables from UTGame.UTLocalMessage |
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AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
Inherited Variables from Engine.LocalMessage |
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bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
Functions Summary | ||
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![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | ObjectiveAnnouncementInfo | GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC) |
![]() | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) |
![]() | SetHUDDisplay (PlayerController P, int Switch, string Text, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject )) |
Inherited Functions from UTGame.UTLocalMessage |
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AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
Inherited Functions from Engine.LocalMessage |
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ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, PartiallyDuplicates |
Functions Detail |
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should be implemented to return the announcement to use based on the given objective and index
sets up whatever this message displays on the HUD
Defaultproperties |
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defaultproperties
{
MessageArea=6
}
|
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