Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_ScriptedVoiceMessage
Variables Summary | |
---|---|
UTSeqAct_ScriptedVoiceMessage | |
string | SpeakingCharacterName |
SoundNodeWave | VoiceToPlay |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
---|---|---|
![]() | Activated ())) | |
![]() | int | GetObjClassVersion ())) |
Variables Detail |
---|
Functions Detail |
---|
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
---|
defaultproperties { ObjName="Play Voice Message" ObjCategory="Voice/Announcements" VariableLinks.Empty() } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |