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UTGame.UTSeqAct_ScriptedVoiceMessage

Extends
SequenceAction

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_ScriptedVoiceMessage

Variables Summary
UTSeqAct_ScriptedVoiceMessage
stringSpeakingCharacterName
SoundNodeWaveVoiceToPlay
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
eventint GetObjClassVersion ()))
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

UTSeqAct_ScriptedVoiceMessage

SpeakingCharacterName Source code

var(UTSeqAct_ScriptedVoiceMessage) string SpeakingCharacterName;

VoiceToPlay Source code

var(UTSeqAct_ScriptedVoiceMessage) SoundNodeWave VoiceToPlay;


Functions Detail

Activated Source code

event Activated ( ) )

GetObjClassVersion Source code

static event int GetObjClassVersion ( ) )
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.


Defaultproperties

defaultproperties
{
	ObjName="Play Voice Message"
	ObjCategory="Voice/Announcements"
	VariableLinks.Empty()
}

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Creation time: ti 22-3-2011 19:57:01.006 - Created with UnCodeX