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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTReplicatedEmitter
UTEmit_HeadShotHelmet, UTEmit_ShockCombo, UTEmit_TransLocateOut, UTWillowWhisp
Variables Summary | |
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ParticleSystem | EmitterTemplate |
float | ServerLifeSpan |
Inherited Variables from Engine.Emitter |
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bCurrentlyActive, bDestroyOnSystemFinish, bPostUpdateTickGroup, LightEnvironment, ParticleSystemComponent |
Structures Summary |
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Inherited Structures from Engine.Emitter |
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CheckpointRecord |
Functions Summary | ||
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![]() | PostBeginPlay ())) |
Inherited Functions from UTGame.UTEmitter |
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GetTemplateForDistance, SetLightEnvironment, SetTemplate |
Variables Detail |
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The Template to use for this emitter
How long this actor lives on a dedicated server
Functions Detail |
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Defaultproperties |
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defaultproperties
{
ServerLifeSpan=0.2
bNetInitialRotation=true
RemoteRole=ROLE_SimulatedProxy
bNetTemporary=true
}
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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