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UTGame.UTReplicatedEmitter

Extends
UTEmitter
Modifiers
notplaceable abstract

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTReplicatedEmitter

Direct Known Subclasses:

UTEmit_HeadShotHelmet, UTEmit_ShockCombo, UTEmit_TransLocateOut, UTWillowWhisp

Variables Summary
ParticleSystemEmitterTemplate
floatServerLifeSpan
Inherited Variables from Engine.Emitter
bCurrentlyActive, bDestroyOnSystemFinish, bPostUpdateTickGroup, LightEnvironment, ParticleSystemComponent

Structures Summary
Inherited Structures from Engine.Emitter
CheckpointRecord

Functions Summary
function PostBeginPlay ()))
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate
Inherited Functions from Engine.Emitter
ApplyCheckpointRecord, CreateCheckpointRecord, HideSelf, OnParticleEventGenerator, OnParticleSystemFinished, OnSetParticleSysParam, OnToggle, PostBeginPlay, ReplicatedEvent, SetActorParameter, SetColorParameter, SetExtColorParameter, SetFloatParameter, SetTemplate, SetVectorParameter, ShouldSaveForCheckpoint, ShutDown


Variables Detail

EmitterTemplate Source code

var ParticleSystem EmitterTemplate;
The Template to use for this emitter

ServerLifeSpan Source code

var float ServerLifeSpan;
How long this actor lives on a dedicated server


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	ServerLifeSpan=0.2
	bNetInitialRotation=true
	RemoteRole=ROLE_SimulatedProxy
	bNetTemporary=true
}

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Creation time: ti 22-3-2011 19:57:00.876 - Created with UnCodeX