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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UTReplicatedEmitter extends UTEmitter notplaceable abstract; /** The Template to use for this emitter */ var ParticleSystem EmitterTemplate; /** How long this actor lives on a dedicated server */ var float ServerLifeSpan; simulated function PostBeginPlay() { super.PostBeginPlay(); if( WorldInfo.NetMode == NM_DedicatedServer ) { LifeSpan = ServerLifeSpan; } else { SetTemplate(EmitterTemplate,true); } } defaultproperties { ServerLifeSpan=0.2 bNetInitialRotation=true RemoteRole=ROLE_SimulatedProxy bNetTemporary=true } |
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