UTGame.UTWillowWhisp
- Extends
- UTReplicatedEmitter
used to show the path to game objectives
Core.Object
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+-- Engine.Actor
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+-- Engine.Emitter
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+-- UTGame.UTEmitter
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+-- UTGame.UTReplicatedEmitter
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+-- UTGame.UTWillowWhisp
const MAX_WAYPOINTS = 15;
var repnotify int NumPoints;
var int Position;
WayPoints[MAX_WAYPOINTS] Source code
var
vector WayPoints[MAX_WAYPOINTS];
simulated function BeginState ( name PreviousStateName) )
simulated function PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
simulated event SetInitialState ( ) )
simulated event SetTemplate (
ParticleSystem NewTemplate, optional
bool bDestroyOnFinish) )
simulated function StartNextPath ( ) )
simulated function Tick ( float DeltaTime) )
defaultproperties
{
EmitterTemplate=ParticleSystem'GamePlaceholders.Effects.P_WillowWhisp'
LifeSpan=24.0
Physics=PHYS_Projectile
bOnlyRelevantToOwner=true
bOnlyOwnerSee=false
Position=-1
bReplicateMovement=false
}
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Creation time: ti 22-3-2011 19:57:02.066 - Created with
UnCodeX