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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. AnimNodeSequence which changes its animation based on the weapon anim type.
Core.Object | +-- Engine.AnimObject | +-- Engine.AnimNode | +-- Engine.AnimNodeSequence | +-- UDKBase.UDKAnimNodeSequence | +-- UDKBase.UDKAnimNodeSeqWeap | +-- UTGame.UTAnimNodeSeqWeap
Variables Summary |
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Inherited Variables from UDKBase.UDKAnimNodeSeqWeap |
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DefaultAnim, DualPistolAnim, ShoulderRocketAnim, SinglePistolAnim, StingerAnim |
Inherited Variables from UDKBase.UDKAnimNodeSequence |
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bAutoStart, bLoopLastSequence, SeqStack |
Functions Summary |
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Inherited Functions from UDKBase.UDKAnimNodeSequence |
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OnInit, PlayAnimation, PlayAnimationSet |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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