Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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when this node becomes relevant, it selects an animation from its list based on the rotation of the given bone relative to the rotation of the owning actor Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.AnimNode | +-- Engine.AnimNodeSequence | +-- UDKBase.UDKAnimNodeSequenceByBoneRotation | +-- UTGame.UTAnimNodeSequenceByBoneRotation
Variables Summary |
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Inherited Variables from UDKBase.UDKAnimNodeSequenceByBoneRotation |
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AnimList, BoneAxis, BoneName |
Enumerations Summary |
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Inherited Enumerations from Engine.AnimNodeSequence |
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ERootBoneAxis, ERootRotationOption |
Structures Summary |
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Inherited Structures from UDKBase.UDKAnimNodeSequenceByBoneRotation |
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AnimByRotation |
Functions Summary |
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Inherited Functions from UDKBase.UDKAnimNodeSequenceByBoneRotation |
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OnBecomeRelevant |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |