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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. UT-specific CameraAnim action to provide for stopping a playing cameraanim.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_StopCameraAnim
Variables Summary | |
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UTSeqAct_StopCameraAnim | |
bool | bStopImmediately |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | int | GetObjClassVersion ())) |
Variables Detail |
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True to stop immediately, regardless of BlendOutTime specified when the anim was played.
Functions Detail |
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Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
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defaultproperties { ObjName="Stop Camera Animation" ObjCategory="Camera" } |
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