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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UTGame.UTSkelControl_Oscillate
Variables Summary | |
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bool | bReverseDirection |
UTSkelControl_Oscillate | |
float | CurrentTime |
vector | MaxDelta |
float | Period |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary | ||
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![]() | TickSkelControl (float DeltaTime, SkeletalMeshComponent SkelComp)) |
Inherited Functions from Engine.SkelControlBase |
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GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl |
Variables Detail |
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indicates which direction we're oscillating in
current time of the oscillation (-Period <= CurrentTime <= Period)
maximum amount to move the bone
the amount of time it takes to go from the starting position (no delta) to MaxDelta
Functions Detail |
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Defaultproperties |
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defaultproperties
{
bShouldTickInScript=true
bApplyTranslation=true
bAddTranslation=true
bIgnoreWhenNotRendered=true
Period=0.5
}
|
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