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UTGame.UTSkelControl_Oscillate

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Rotation )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- Engine.SkelControlSingleBone
         |   
         +-- UTGame.UTSkelControl_Oscillate

Variables Summary
boolbReverseDirection
UTSkelControl_Oscillate
floatCurrentTime
vectorMaxDelta
floatPeriod
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, bRemoveMeshRotation, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
event TickSkelControl (float DeltaTime, SkeletalMeshComponent SkelComp))
Inherited Functions from Engine.SkelControlBase
GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl


Variables Detail

bReverseDirection Source code

var bool bReverseDirection;
indicates which direction we're oscillating in

UTSkelControl_Oscillate

CurrentTime Source code

var(UTSkelControl_Oscillate) float CurrentTime;
current time of the oscillation (-Period <= CurrentTime <= Period)

MaxDelta Source code

var(UTSkelControl_Oscillate) vector MaxDelta;
maximum amount to move the bone

Period Source code

var(UTSkelControl_Oscillate) float Period;
the amount of time it takes to go from the starting position (no delta) to MaxDelta


Functions Detail

TickSkelControl Source code

event TickSkelControl ( float DeltaTime, SkeletalMeshComponent SkelComp) )


Defaultproperties

defaultproperties
{
	bShouldTickInScript=true
	bApplyTranslation=true
	bAddTranslation=true
	bIgnoreWhenNotRendered=true

	Period=0.5
}

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Creation time: ti 22-3-2011 19:57:01.176 - Created with UnCodeX