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UTGame.UTSeqEvent_FlagEvent

Extends
SequenceEvent

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- UTGame.UTSeqEvent_FlagEvent

Variables Summary
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventint GetObjClassVersion ()))
function Trigger (name EventType, Controller EventInstigator))
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Functions Detail

GetObjClassVersion Source code

static event int GetObjClassVersion ( ) )
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.

Trigger Source code

function Trigger ( name EventType, Controller EventInstigator) )
attempts to activate the event with the appropriate output for the given event type and instigator


Defaultproperties

defaultproperties
{
	ObjName="Flag Event"
	ObjCategory="Objective"
	bPlayerOnly=false
	MaxTriggerCount=0
	OutputLinks[0]=(LinkDesc="Taken")
	OutputLinks[1]=(LinkDesc="Dropped")
	OutputLinks[2]=(LinkDesc="Returned")
	OutputLinks[3]=(LinkDesc="Captured")
}

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Creation time: ti 22-3-2011 19:57:01.066 - Created with UnCodeX