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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- UTGame.UTSeqEvent_FlagEvent
Variables Summary |
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Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | int | GetObjClassVersion ())) |
![]() | Trigger (name EventType, Controller EventInstigator)) |
Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Functions Detail |
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Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
attempts to activate the event with the appropriate output for the given event type and instigator
Defaultproperties |
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defaultproperties { ObjName="Flag Event" ObjCategory="Objective" bPlayerOnly=false MaxTriggerCount=0 OutputLinks[0]=(LinkDesc="Taken") OutputLinks[1]=(LinkDesc="Dropped") OutputLinks[2]=(LinkDesc="Returned") OutputLinks[3]=(LinkDesc="Captured") } |
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