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UTGame.UTShockMuzzleFlashLight

Extends
UDKExplosionLight

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.PointLightComponent
            |   
            +-- UDKBase.UDKExplosionLight
               |   
               +-- UTGame.UTShockMuzzleFlashLight

Variables Summary
Inherited Variables from UDKBase.UDKExplosionLight
bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex
Inherited Variables from Engine.PointLightComponent
CachedParentToWorld, FalloffExponent, LightmassSettings, MinShadowFalloffRadius, PreviewLightRadius, PreviewLightSourceRadius, Radius, ShadowFalloffExponent, ShadowPlane, ShadowRadiusMultiplier, Translation

Structures Summary
Inherited Structures from UDKBase.UDKExplosionLight
LightValues

Functions Summary
Inherited Functions from UDKBase.UDKExplosionLight
ResetLight
Inherited Functions from Engine.PointLightComponent
OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetTranslation


Defaultproperties

defaultproperties
{
	HighDetailFrameTime=+0.02
	Brightness=8
	Radius=128
	LightColor=(R=255,G=255,B=255,A=255)
	TimeShift=((StartTime=0.0,Radius=128,Brightness=8,LightColor=(R=176,G=165,B=239,A=255)),(StartTime=0.2,Radius=64,Brightness=8,LightColor=(R=176,G=92,B=239,A=255)),(StartTime=0.25,Radius=64,Brightness=0,LightColor=(R=176,G=0,B=239,A=255)))
}

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Creation time: ti 22-3-2011 19:57:01.106 - Created with UnCodeX