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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent
DominantPointLightComponent, SpotLightComponent, UDKExplosionLight, UTShockBallLight
Variables Summary | |
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matrix | CachedParentToWorld |
float | MinShadowFalloffRadius |
DrawLightRadiusComponent | PreviewLightRadius |
DrawLightRadiusComponent | PreviewLightSourceRadius |
plane | ShadowPlane |
float | ShadowRadiusMultiplier |
Lightmass | |
LightmassPointLightSettings | LightmassSettings |
PointLightComponent | |
float | FalloffExponent |
float | Radius |
float | ShadowFalloffExponent |
vector | Translation |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.LightComponent |
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ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
Structures Summary |
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Inherited Structures from Engine.LightComponent |
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LightingChannelContainer |
Functions Summary | ||
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![]() | OnUpdatePropertyBrightness ())) | |
![]() | OnUpdatePropertyLightColor ())) | |
![]() | k2call | SetTranslation (vector NewTranslation) |
Inherited Functions from Engine.ActorComponent |
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DetachFromAny, ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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The minimum radius at which the point light's shadow begins to attenuate.
Plane used for planar shadows on mobile.
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
The Lightmass settings for this object.
Controls the radial falloff of the light
falloff for shadow when using LightShadow_Modulate
Functions Detail |
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Called from matinee code when Brightness property changes.
Called from matinee code when LightColor property changes.
Update the PreviewLightSourceRadius
Defaultproperties |
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defaultproperties { Radius=1024.0 FalloffExponent=2 ShadowFalloffExponent=2 ShadowRadiusMultiplier=1.1 ShadowPlane=(X=0,Y=0,Z=1,W=0) } |
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