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UTGame.UTCTFHUD

Extends
UTTeamHUD

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.MobileHUD
         |   
         +-- UDKBase.UDKHUD
            |   
            +-- UTGame.UTHUDBase
               |   
               +-- UTGame.UTHUD
                  |   
                  +-- UTGame.UTTeamHUD
                     |   
                     +-- UTGame.UTCTFHUD

Direct Known Subclasses:

UTVehicleCTFHUD

Variables Summary
UTCTFBaseFlagBases[2]
EFlagStateFlagStates[2]
Inherited Variables from UTGame.UTTeamHUD
bShowDirectional, LastScores[2], LeftTeamPulseTime, OldLeftScore, OldRightScore, RightTeamPulseTime, ScoreTransitionTime[2], TeamIconCenterPoints[2], TeamScaleModifier
Inherited Variables from UTGame.UTHUD
AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bDisplayingPowerups, bFadeOutHitEffect, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, BkgTexColor, BkgTexCoords, BkgTexture, BlackBackgroundColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bShowAllAI, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowPowerups, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHUDUpdateTime, LastSelectedWeapon, LastWeapon, LastWeaponBarDrawnTime, LC_White, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, RedLinearColor, SafeRegionPct, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, TX, TY, UT3GHudTexture, UTOwnerPRI, UTPawnOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon

Structures Summary
Inherited Structures from UTGame.UTHUD
DamageInfo

Functions Summary
function DisplayTeamLogos (byte TeamIndex, vector2d POS, optional float DestScale=1.0))
functionActor GetDirectionalDest (byte TeamIndex))
function PostBeginPlay ()))
function Timer ()))
Inherited Functions from UTGame.UTTeamHUD
DisplayDirectionIndicator, DisplayScoring, DisplayTeamLogos, DisplayTeamScore, GetDirectionalDest, GetTeamScore
Inherited Functions from UTGame.UTHUD
DisplayAmmo, DisplayClock, DisplayConsoleMessages, DisplayDamage, DisplayFragCount, DisplayHit, DisplayHUDMessage, DisplayLeaderBoard, DisplayLocalMessages, DisplayMap, DisplayPawnDoll, DisplayPortrait, DisplayPowerups, DisplayScoring, DisplayWeaponBar, DrawAIOverlays, DrawBackground, DrawBarGraph, DrawBeaconBackground, DrawGameHud, DrawHealth, DrawHUD, DrawLivingHud, DrawMessageText, DrawMicIcon, DrawNameplateBackground, DrawPostGameHud, DrawTileCentered, FlashDamage, FormatTime, GetFontSizeIndex, GetScreenCoords, GetTeamColor, GetUIController, GrowHUD, HidePortrait, Message, PostBeginPlay, PostRender, ResolveHUDPosition, SetDisplayedOrders, ShowAllAI, ShowPortrait, ShowSquadRoutes, ShrinkHUD, StartMusic, UpdateDamage


Variables Detail

FlagBases[2] Source code

var UTCTFBase FlagBases[2];

FlagStates[2] Source code

var EFlagState FlagStates[2];


Functions Detail

DisplayTeamLogos Source code

function DisplayTeamLogos ( byte TeamIndex, vector2d POS, optional float DestScale=1.0) )

GetDirectionalDest Source code

function Actor GetDirectionalDest ( byte TeamIndex) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
	bShowDirectional=true
	bShowFragCount=false
	MapPosition=(X=0.99,Y=0.01)
}


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Creation time: ti 22-3-2011 19:56:59.544 - Created with UnCodeX