AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bDisplayingPowerups, bFadeOutHitEffect, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, BkgTexColor, BkgTexCoords, BkgTexture, BlackBackgroundColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bShowAllAI, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowPowerups, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHUDUpdateTime, LastSelectedWeapon, LastWeapon, LastWeaponBarDrawnTime, LC_White, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, RedLinearColor, SafeRegionPct, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, TX, TY, UT3GHudTexture, UTOwnerPRI, UTPawnOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon |