- Extends
- UDKHUD
- Modifiers
- dependson ( UTWeapon ) config ( Game )
UT Heads Up Display base functionality share by old HUD and Scaleform HUD
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.HUD
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+-- GameFramework.MobileHUD
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+-- UDKBase.UDKHUD
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+-- UTGame.UTHUDBase
Direct Known Subclasses:
UTGFxHudWrapper, UTHUD
Inherited Variables from GameFramework.MobileHUD |
bDebugTouches, bDebugZonePresses, bDebugZones, bForceMobileHUD, bShowGameHud, bShowMobileHud, bShowMobileTilt, bShowMotionDebug, ButtonCaptionColor, ButtonFont, ButtonImages[2], ButtonUVs[2], JoystickBackground, JoystickBackgroundUVs, JoystickHat, JoystickHatUVs, KismetRenderEvents, MobileTiltSize, MobileTiltX, MobileTiltY, SliderImages[4], SliderUVs[4], TrackballBackground, TrackballBackgroundUVs, TrackballTouchIndicator, TrackballTouchIndicatorUVs |
Functions Summary |
 | bool | CheckCrosshairOnFriendly ()))
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 | | CloseOtherMenus ()
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 | | CompletePauseMenuClose ()))
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 | | DrawShadowedRotatedTile (texture2D Tex, Rotator Rot, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes))
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 | | DrawShadowedStretchedTile (texture2D Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes))
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 | | DrawShadowedTile (texture2D Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes))
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 | | DrawToolTip (Canvas Cvs, PlayerController PC, string Command, float X, float Y, float U, float V, float UL, float VL, float ResScale, optional Texture2D IconTexture = default.IconHudTexture, optional float Alpha=1.0))
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 | int | GetLocalPlayerOwnerIndex ()))
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 | | OnCloseAnimComplete ()))
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 | | OnOpenAnimComplete ()))
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 | | PostBeginPlay ()))
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 | | PostRender ()))
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 | | ReleaseShowScores ()))
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 | | RemoveMovies ()))
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 | | ResolutionChanged ()))
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 | | SetShowLeaderboard (bool bEnableLeaderboard))
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 | | SetShowScores (bool bEnableShowScores))
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 | | SetVisible (bool bNewVisible))
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 | | ShowMenu ()))
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 | | Timer ()))
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 | | ToggleLeaderboard ()))
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 | | TogglePauseMenu ()))
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Inherited Functions from GameFramework.MobileHUD |
AddKismetRenderEvent, DrawInputZoneOverlays, DrawMobileDebugString, DrawMobileTilt, DrawMobileZone_Button, DrawMobileZone_Joystick, DrawMobileZone_Slider, DrawMobileZone_Trackball, PostBeginPlay, PostRender, RefreshKismetLinks, RenderKismetHud, RenderMobileMenu, ShowMobileHud |
var bool bCrosshairOnFriendly;
var bool bCrosshairShow;
var bool bEnableActorOverlays;
var bool bGreenCrosshair;
var bool bIsSplitScreen;
var const
color BlackColor;
ConfiguredCrosshairScaling Source code
var float ConfiguredCrosshairScaling;
ConsoleIconFontClassName Source code
var config string ConsoleIconFontClassName;
var const
color GoldColor;
var float LastPickupTime;
var float LastTimeTooltipDrawn;
var const
color LightGoldColor;
var const
color LightGreenColor;
var float ResolutionScale;
var float ResolutionScaleX;
var int ViewX;
var int ViewY;
CheckCrosshairOnFriendly Source code
function bool CheckCrosshairOnFriendly ( ) )
function CloseOtherMenus ( )
CompletePauseMenuClose Source code
function CompletePauseMenuClose ( ) )
DrawShadowedRotatedTile Source code
simulated
function DrawShadowedRotatedTile (
texture2D Tex,
Rotator Rot,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
Color TileColor, Optional
bool bScaleToRes) )
DrawShadowedStretchedTile Source code
simulated
function DrawShadowedStretchedTile (
texture2D Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
Color TileColor, Optional
bool bScaleToRes) )
simulated
function DrawShadowedTile (
texture2D Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
Color TileColor, Optional
bool bScaleToRes) )
function DrawToolTip (
Canvas Cvs,
PlayerController PC,
string Command,
float X,
float Y,
float U,
float V,
float UL,
float VL,
float ResScale, optional
Texture2D IconTexture = default.IconHudTexture, optional
float Alpha=
1.0) )
GetLocalPlayerOwnerIndex Source code
function int GetLocalPlayerOwnerIndex ( ) )
function OnCloseAnimComplete ( ) )
function OnOpenAnimComplete ( ) )
simulated function PostBeginPlay ( ) )
event PostRender ( ) )
exec function ReleaseShowScores ( ) )
function RemoveMovies ( ) )
function ResolutionChanged ( ) )
exec function SetShowLeaderboard ( bool bEnableLeaderboard) )
exec function SetShowScores ( bool bEnableShowScores) )
function SetVisible ( bool bNewVisible) )
exec function ShowMenu ( ) )
simulated event Timer ( ) )
exec function ToggleLeaderboard ( ) )
function TogglePauseMenu ( ) )
defaultproperties
{
MusicManagerClass=class'UTGame.UTMusicManager'
ToolTipSepCoords=(U=260,V=379,UL=29,VL=27)
IconHudTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
BindTextFont=MultiFont'UI_Fonts_Final.HUD.MF_Large'
ConfiguredCrosshairScaling=1.0
BlackColor=(R=0,G=0,B=0,A=255)
GoldColor=(R=255,G=183,B=11,A=255)
LightGoldColor=(R=255,G=255,B=128,A=255)
LightGreenColor=(R=128,G=255,B=128,A=255)
}
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Creation time: ti 22-3-2011 19:57:00.266 - Created with
UnCodeX