- Extends
- UTGameObjective
- Modifiers
- hidecategories ( Objective , VoiceMessage , Announcements ) abstract
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- UDKBase.UDKGameObjective
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+-- UTGame.UTGameObjective
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+-- UTGame.UTCTFBase
Direct Known Subclasses:
UTCTFBase_Content
Inherited Variables from UTGame.UTGameObjective |
AttackAnnouncement, AttackCoords, AttackLinearColor, bAllowRemoteUse, bAlreadyRendered, BaseRadius, bFirstObjective, bHasLocationSpeech, bHasSensor, bIsActive, bIsConstructing, bIsDisabled, bPostRenderTraceSucceeded, bScriptRenderAdditionalMinimap, CameraViewDistance, ControlColor[3], DefendAnnouncement, DefensePoints, DefensePriority, DefenseSquad, HighlightScale, HighlightSpeed, HudMaterial, IconExtentX, IconExtentY, IconPosX, IconPosY, LastHighlightUpdate, LastPostRenderTraceTime, LocationSpeech, MaxBeaconDistance, MaxHighlightScale, MaxSensorRange, MinimapIconScale, MyBaseVolume, NextObjective, ObjectiveName, PlayerStarts, Score, Scorers, StartTeam, TeamStaticMeshes, VehicleFactories, VehicleParkingSpots |
Inherited Functions from UTGame.UTGameObjective |
AddScorer, AddTeamStaticMesh, BetterObjectiveThan, BotNearObjective, CalcCamera, CanDoubleJump, ClientReset, Destroyed, DrawMapSelection, FindGoodEndView, FindNearestFriendlyNode, GetAutoObjectiveActor, GetFlag, GetHUDOffset, GetHumanReadableName, GetLocationMessageIndex, GetLocationSpeechFor, GetNumDefenders, HighlightOnMinimap, IsActive, IsCritical, IsNeutral, IsStandalone, MarkShootSpotsFor, NearObjective, NeedsHealing, PostBeginPlay, ReachedParkingSpot, RenderExtraDetails, RenderMinimap, ReplicatedEvent, Reset, SetAlarm, SetTeam, ShareScore, Shootable, TeamLink, TeleportTo, TellBotHowToDisable, TellBotHowToHeal, TriggerFlagEvent, UpdateTeamStaticMeshes, UsedBy, ValidSpawnPointFor |
CTFAnnouncerMessagesClass Source code
UTCTFBase
event
actor GetBestViewTarget ( ) )
GetLocationMessageIndex Source code
simulated
function int GetLocationMessageIndex (
UTBot B,
Pawn StatusPawn) )
simulated event bool IsActive ( ) )
function ObjectiveChanged ( ) )
simulated function PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
simulated function SetAlarm ( bool bNowOn) )
defaultproperties
{
NearBaseRadius=+4000.0
MidFieldHighZOffset=250.0
MidFieldLowZOffset=-250.0
MinimapIconScale=7.0
}
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Creation time: ti 22-3-2011 19:56:59.494 - Created with
UnCodeX