Engine.AudioComponent
- Extends
- ActorComponent
- Modifiers
- native noexport collapsecategories hidecategories ( Object , ActorComponent ) dependson ( ReverbVolume ) editinlinenew
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.AudioComponent
Direct Known Subclasses:
UTAmbientSoundComponent
var float AdjustVolumeStartTime;
var float AdjustVolumeStopTime;
AdjustVolumeTargetVolume Source code
var float AdjustVolumeTargetVolume;
var bool bAllowSpatialization;
var transient bool bAlwaysPlay;
var bool bAutoDestroy;
var bool bAutoPlay;
var transient bool bCenterChannelOnly;
var transient bool bEQFilterApplied;
var transient bool bFinished;
var transient bool bIgnoreForFlushing;
var transient bool bIsMusic;
var transient bool bIsUISound;
var transient bool bPreviewComponent;
var transient bool bReverb;
bShouldRemainActiveIfDropped Source code
var bool bShouldRemainActiveIfDropped;
bStopWhenOwnerDestroyed Source code
var bool bStopWhenOwnerDestroyed;
var transient bool bSuppressSubtitles;
var bool bUseOwnerLocation;
var bool bWasOccluded;
var transient bool bWasPlaying;
var duplicatetransient native const
vector ComponentLocation;
CurrAdjustVolumeTargetVolume Source code
var float CurrAdjustVolumeTargetVolume;
CurrentHighFrequencyGain Source code
var native const float CurrentHighFrequencyGain;
CurrentHighFrequencyGainMultiplier Source code
var native const float CurrentHighFrequencyGainMultiplier;
var native const float CurrentInteriorLPF;
var native const float CurrentInteriorVolume;
var native const
vector CurrentLocation;
CurrentNotifyBufferFinishedHook Source code
var native const
SoundNode CurrentNotifyBufferFinishedHook;
var native const int CurrentNotifyOnLoop;
var native const float CurrentPitch;
CurrentPitchMultiplier Source code
var native const float CurrentPitchMultiplier;
CurrentRadioFilterVolume Source code
var native const float CurrentRadioFilterVolume;
CurrentRadioFilterVolumeThreshold Source code
var native const float CurrentRadioFilterVolumeThreshold;
CurrentUseSpatialization Source code
var native const int CurrentUseSpatialization;
CurrentVoiceCenterChannelVolume Source code
var native const float CurrentVoiceCenterChannelVolume;
var native const float CurrentVolume;
CurrentVolumeMultiplier Source code
var native const float CurrentVolumeMultiplier;
var float FadeInStartTime;
var float FadeInStopTime;
var float FadeInTargetVolume;
var float FadeOutStartTime;
var float FadeOutStopTime;
var float FadeOutTargetVolume;
var native const InteriorSettings LastInteriorSettings;
var transient const
vector LastLocation;
LastOcclusionCheckTime Source code
var transient float LastOcclusionCheckTime;
var transient const
Actor LastOwner;
var native const int LastReverbVolumeIndex;
var native const
double LastUpdateTime;
var transient float LFEBleed;
var duplicatetransient native const
pointer Listener;
var duplicatetransient native
vector Location;
OcclusionCheckInterval Source code
var float OcclusionCheckInterval;
var duplicatetransient native const float PlaybackTime;
var duplicatetransient native const array<byte> SoundNodeData;
var duplicatetransient native const Map SoundNodeOffsetMap;
var native const float SourceInteriorLPF;
var native const float SourceInteriorVolume;
var transient float StereoBleed;
var native float SubtitlePriority;
var duplicatetransient native const array<
pointer> WaveInstances;
AudioComponent
HighFrequencyGainMultiplier Source code
delegate OnQueueSubtitles ( array<SubtitleCue> Subtitles, float CueDuration )
native final function AdjustVolume ( FLOAT AdjustVolumeDuration, FLOAT AdjustVolumeLevel )
native final function FadeIn ( FLOAT FadeInDuration, FLOAT FadeVolumeLevel )
native final function FadeOut ( FLOAT FadeOutDuration, FLOAT FadeVolumeLevel )
native final function bool IsPlaying ( )
event OcclusionChanged ( bool bNowOccluded) )
native final function Play ( )
native final function ResetToDefaults ( )
native final function SetFloatParameter ( name InName, float InFloat )
native final function SetWaveParameter (
name InName,
SoundNodeWave InWave )
native final function Stop ( )
defaultproperties
{
bUseOwnerLocation=true
bAutoDestroy=false
bAutoPlay=false
bAllowSpatialization=true
VolumeMultiplier=1.0
PitchMultiplier=1.0
HighFrequencyGainMultiplier=1.0
FadeInStopTime=-1.0f
FadeOutStopTime=-1.0f
AdjustVolumeStopTime=-1.0f
FadeInTargetVolume=1.0f
FadeOutTargetVolume=1.0f
AdjustVolumeTargetVolume=1.0f
CurrAdjustVolumeTargetVolume=1.0f
LastLocation=(X=1.0,Y=2.0,Z=3.0)
}
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Creation time: ti 22-3-2011 19:56:47.644 - Created with
UnCodeX