UTGame.UTCarriedObject
- Extends
- UDKCarriedObject
- Modifiers
- abstract notplaceable dependson ( UTPlayerController )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- UDKBase.UDKCarriedObject
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+-- UTGame.UTCarriedObject
Direct Known Subclasses:
UTCTFFlag
Inherited Contants from Engine.Actor |
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers |
Inherited Variables from Engine.Actor |
Acceleration, AllComponents, AngularVelocity, Attached, bAllowFluidSurfaceInteraction, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCallRigidBodyWakeEvents, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanStepUpOn, bCanTeleport, bCollideActors, bCollideAsEncroacher, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDebugEffectIsRelevant, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEditable, bEdShouldSnap, bExchangedRoles, bForceAllowKismetModification, bForceDemoRelevant, bForceNetUpdate, bForceOctreeSNFilter, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHiddenEdLevel, bHiddenEdTemporary, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bMoveIgnoresDestruction, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRigidBodyWasAwake, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStatic, bTearOff, bTempEditor, bTicked, bTickIsDisabled, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DetachFence, DrawScale3D, DrawScale, EditorIconColor, GeneratedEvents, Group, HiddenEditorViews, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, ReplicatedCollisionType, Role, Rotation, RotationRate, SupportedEvents, Tag, TickFrequency, TickFrequencyAtEndDistance, TickFrequencyDecreaseDistanceEnd, TickFrequencyDecreaseDistanceStart, TickFrequencyLastSeenTimeBeforeForcingMaxTickFrequency, TickGroup, Timers, TimeSinceLastTick, Touching, Velocity, WorldInfo |
Inherited Structures from Engine.Actor |
ActorReference, AnimSlotDesc, AnimSlotInfo, BasedPosition, CollisionImpactData, ImpactInfo, NavReference, PhysEffectInfo, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Functions Summary |
 | | AutoSendHome ()))
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 | | BaseChange ())) Dropped |
 | | BeginState (Name PreviousStateName)) Dropped |
 | | BeginState (Name PreviousStateName)) Held |
 | | BeginState (Name PreviousStateName)) Home |
 | | BroadcastDroppedMessage (Controller EventInstigator))
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 | | BroadcastReturnedMessage ()))
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 | | BroadcastTakenDroppedMessage (Controller EventInstigator))
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 | | BroadcastTakenFromBaseMessage (Controller EventInstigator))
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 | | CalcSetHome ()))
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 | | CheckFit ()
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 | | CheckFit ())) Dropped |
 | | CheckPain ()
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 | | CheckPain ())) Dropped |
 | | CheckTouching ()))
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 | | ClearHolder ()))
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 | | ClientReturnedHome ()))
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 | | DrawIcon (Canvas Canvas, vector IconLocation, float IconWidth, float IconAlpha))
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 | | Drop (optional Controller Killer))
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 | | EndState (Name NextStateName)) Dropped |
 | | EndState (Name NextStateName)) Held |
 | | EndState (Name NextStateName)) Home |
 | | FellOutOfWorld (class<DamageType> dmgType))
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 | bool | FlagUse (Controller C))
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 | Texture2D | GetIconTexture ()))
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 | UDKGameObjective | GetKismetEventObjective ()))
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 | | HighlightOnMinimap (int Switch))
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 | | KismetSendHome ()))
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 | | KismetSendHome ())) Held |
 | | Landed (vector HitNormal, actor FloorActor))
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 | | LogDropped (Controller EventInstigator))
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 | | LogReturned (Controller EventInstigator))
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 | | LogTaken (Controller EventInstigator))
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 | | LogTaken (Controller EventInstigator)) Dropped |
 | | LogTaken (Controller EventInstigator)) Home |
 | | NotReachableBy (Pawn P))
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 | | PhysicsVolumeChange (PhysicsVolume NewVolume )) Dropped |
 | Actor | Position ()))
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 | | PostBeginPlay ()))
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 | | RenderEnemyMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner, UTGameObjective NearbyObjective))
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 | | RenderMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner))
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 | | ReplicatedEvent (name VarName))
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 | | Score ()))
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 | | SendFlagMessage (Controller C))
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 | | SendHome (Controller Returner))
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 | | SendHome (Controller Returner)) Held |
 | | SetHolder (Controller C))
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 | bool | ShouldMinimapRenderFor (PlayerController PC))
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 | | TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)) Dropped |
 | | Timer ())) Dropped |
 | | Timer ())) Held |
 | | Timer ())) Home |
 | | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
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 | bool | ValidHolder (Actor other))
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Inherited Functions from Engine.Actor |
ActivateEventClass, AllActors, AllOwnedComponents, AnimTreeUpdated, ApplyFluidSurfaceImpact, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, bool, BP2Vect, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CalculateMinSpeedTrajectory, CanActorPlayFaceFXAnim, CanSplash, ChartData, CheckForErrors, CheckHitInfo, ChildActors, ClampRotation, ClearAllTimers, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, CreateForceField, DebugFreezeGame, DebugMessagePlayer, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugFrustrum, DrawDebugLine, DrawDebugPoint, DrawDebugSphere, DrawDebugStar, DrawDebugString, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, fixedTurn, FlushDebugStrings, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetAggregateBaseVelocity, GetAimAdhesionExtent, GetAimFrictionExtent, GetALocalPlayerController, GetAvoidanceVector, GetBasedPosition, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetPackageGuid, GetPhysicsName, GetRemainingTimeForTimer, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsBlockedBy, IsInPain, IsInPersistentLevel, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, ModifyTimerTimeDilation, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnChangeCollision, OnDestroy, OnModifyHealth, OnRanOver, OnRigidBodySpringOverextension, OnSetBlockRigidBody, OnSetPhysics, OnSetVelocity, OnSleepRBPhysics, OnTeleport, OnToggleHidden, OnWakeRBPhysics, OutsideWorldBounds, OverlappingActors, OverRotated, PauseTimer, PawnBaseDied, PhysicsVolumeChange, PlayActorFaceFXAnim, PlayerCanSeeMe, PlayParticleEffect, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostDemoRewind, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PrestreamTextures, PreTeleport, RanInto, ReattachComponent, ReceivedNewEvent, ReplaceText, ReplicatedEvent, ReplicationEnded, Reset, ResetTimerTimeDilation, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, RootMotionProcessed, ScriptGetTeamNum, SetAnimPosition, SetBase, SetBasedPosition, SetCollision, SetCollisionSize, SetCollisionType, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTickIsDisabled, SetTimer, SetZone, ShouldBeHiddenBySHOW_NavigationNodes, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, SupportsKismetModification, TakeDamage, TakeRadiusDamage, Tick, Timer, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceAllPhysicsAssetInteractions, TraceComponent, TrailsNotify, TrailsNotifyEnd, TrailsNotifyTick, TriggerEventClass, TriggerGlobalEventClass, UnClock, UnTouch, UsedBy, Vect2BP, VisibleActors, VisibleCollidingActors, VolumeBasedDestroy, WillOverlap |
var bool bLastSecondSave;
var bool bLeavingDroppedState;
var bool bUseTeamColorForIcon;
var float DefaultHeight;
var float DefaultRadius;
var name GameObjBone3P;
var float HighlightScale;
var float HighlightSpeed;
var float LastFlagSeeTime;
var float LastHighlightUpdate;
var int LastSeeMessageIndex;
var float MapSize;
var float MaxDropTime;
var float MaxHighlightScale;
NeedToPickUpAnnouncements Source code
var float TakenTime;
var float TossDistance;
function AutoSendHome ( ) )
singular event BaseChange ( ) )
function BeginState ( Name PreviousStateName) )
function BeginState ( Name PreviousStateName) )
function BeginState ( Name PreviousStateName) )
BroadcastDroppedMessage Source code
function BroadcastDroppedMessage (
Controller EventInstigator) )
BroadcastReturnedMessage Source code
function BroadcastReturnedMessage ( ) )
BroadcastTakenDroppedMessage Source code
function BroadcastTakenDroppedMessage (
Controller EventInstigator) )
BroadcastTakenFromBaseMessage Source code
function BroadcastTakenFromBaseMessage (
Controller EventInstigator) )
protected function CalcSetHome ( ) )
function CheckFit ( )
function CheckFit ( ) )
function CheckPain ( )
function CheckPain ( ) )
function CheckTouching ( ) )
function ClearHolder ( ) )
simulated function ClientReturnedHome ( ) )
simulated
function DrawIcon (
Canvas Canvas,
vector IconLocation,
float IconWidth,
float IconAlpha) )
function EndState ( Name NextStateName) )
function EndState ( Name NextStateName) )
function EndState ( Name NextStateName) )
simulated event FellOutOfWorld (
class<
DamageType>
dmgType) )
simulated
function Texture2D GetIconTexture ( ) )
GetKismetEventObjective Source code
simulated function HighlightOnMinimap ( int Switch) )
function KismetSendHome ( ) )
function KismetSendHome ( ) )
function LogDropped (
Controller EventInstigator) )
function LogReturned (
Controller EventInstigator) )
event NotReachableBy (
Pawn P) )
PhysicsVolumeChange Dropped Source code
singular
function PhysicsVolumeChange (
PhysicsVolume NewVolume ) )
function Actor Position ( ) )
function PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
function Score ( ) )
ShouldMinimapRenderFor Source code
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function bool ValidHolder (
Actor other) )
defaultproperties
{
Physics=PHYS_None
bOrientOnSlope=true
RemoteRole=ROLE_SimulatedProxy
bReplicateMovement=true
bIgnoreRigidBodyPawns=true
Begin Object Class=CylinderComponent Name=CollisionCylinder
CollisionRadius=+0048.000000
CollisionHeight=+0030.000000
CollideActors=true
End Object
CollisionComponent=CollisionCylinder
Components.Add(CollisionCylinder)
MaxDropTime=25.f
bUpdateSimulatedPosition=true
bAlwaysRelevant=true
TossDistance=1500
IconCoords=(U=599,V=236,UL=25,VL=25)
MapSize=1.0
MaxHighlightScale=8.0
HighlightSpeed=10.0
LastSeeMessageIndex=-1
RedColor=(R=1.0,A=1.0)
BlueColor=(B=1.0,A=1.0)
GoldColor=(R=1.0,G=1.0,A=1.0)
IconTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
Begin Object Class=ForceFeedbackWaveform Name=ForceFeedbackWaveformPickUp
Samples(0)=(LeftAmplitude=80,RightAmplitude=80,LeftFunction=WF_LinearIncreasing,RightFunction=WF_LinearIncreasing,Duration=0.2)
End Object
PickUpWaveForm=ForceFeedbackWaveformPickUp
}
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Creation time: ti 22-3-2011 19:56:59.414 - Created with
UnCodeX