UTGame.UTConsolePlayerInput
- Extends
- UTPlayerInput
- Modifiers
- within UTConsolePlayerController config ( Input )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.Interaction
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+-- Engine.Input
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+-- Engine.PlayerInput
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+-- GameFramework.MobilePlayerInput
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+-- UDKBase.UDKPlayerInput
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+-- UTGame.UTPlayerInput
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+-- UTGame.UTConsolePlayerInput
var globalconfig float AutoCenterDelay;
var config float AutoPitchCenterSpeed;
AutoPitchStopAdjustingValue Source code
var config float AutoPitchStopAdjustingValue;
AutoVehicleCenterSpeed Source code
var globalconfig float AutoVehicleCenterSpeed;
bAppliedTargetFriction Source code
var protected bool bAppliedTargetFriction;
var config bool bAutoCenterPitch;
bAutoCenterVehiclePitch Source code
var config bool bAutoCenterVehiclePitch;
var config protected bool bDebugTargetFriction;
bDebugViewAcceleration Source code
var config protected bool bDebugViewAcceleration;
var private bool bIsLookingDown;
var private bool bIsLookingUp;
HoverBoardPitchMultiplier Source code
var config float HoverBoardPitchMultiplier;
var private float LastAdhesionAmtY;
var private float LastAdhesionAmtZ;
var private float LastAdjustY;
var private float LastAdjustZ;
var private
Vector LastCamLoc;
var private float LastDistFromAimY;
var private float LastDistFromAimYa;
var private float LastDistFromAimZ;
var private float LastDistFromAimZa;
var private float LastDistMultiplier;
var private float LastDistToTarget;
LastFrictionMultiplier Source code
var private float LastFrictionMultiplier;
var private
Pawn LastFrictionTarget;
LastFrictionTargetTime Source code
var private float LastFrictionTargetTime;
var private float LastTargetHeight;
var private float LastTargetRadius;
var float LastTurnTime;
LeftThumbStickDeadZoneThreshold Source code
var config float LeftThumbStickDeadZoneThreshold;
MagicScaleForSensitivityEdge Source code
var config float MagicScaleForSensitivityEdge;
MagicScaleForSensitivityMiddle Source code
var config float MagicScaleForSensitivityMiddle;
RightThumbStickDeadZoneThreshold Source code
var config float RightThumbStickDeadZoneThreshold;
var float SensitivityMultiplier;
var globalconfig float SlowTurnScaling;
TurningAccelerationMultiplier Source code
var float TurningAccelerationMultiplier;
ViewAccel_BackToCenterBoundary Source code
var config float ViewAccel_BackToCenterBoundary;
ViewAccel_BackToCenterSpeed Source code
var config float ViewAccel_BackToCenterSpeed;
ViewAccel_LookingUpOrDownBoundary Source code
var config float ViewAccel_LookingUpOrDownBoundary;
ViewAccel_MaxTurnSpeed Source code
var config float ViewAccel_MaxTurnSpeed;
ViewAccel_PitchThreshold Source code
var config float ViewAccel_PitchThreshold;
var config float ViewAccel_RampSpeed;
var private float ViewAccel_TimeHeld;
UTConsolePlayerInput
bTargetFrictionEnabled Source code
bViewAccelerationEnabled Source code
ViewAccel_BaseMultiplier Source code
ViewAccel_CurrMutliplier Source code
ViewAccel_DiagonalThreshold Source code
ViewAccel_TimeToHoldBeforeFastAcceleration Source code
ViewAccel_YawThreshold Source code
AdjustMouseSensitivity Source code
function AdjustMouseSensitivity ( float FOVScale) )
function ApplyTargetAdhesion (
float DeltaTime,
UTWeapon W, out
int out_YawRot, out
int out_PitchRot ) )
function ApplyTargetFriction (
float DeltaTime,
UTWeapon W ) )
function ApplyViewAcceleration ( float DeltaTime ) )
ApplyViewAutoPitchCentering Source code
function ApplyViewAutoPitchCentering ( float DeltaTime ) )
ApplyViewAutoVehiclePitchCentering Source code
function ApplyViewAutoVehiclePitchCentering ( float DeltaTime ) )
CheckForDoubleClickMove Source code
exec function DebugTargetAdhesion ( ) )
exec function DebugTargetFriction ( ) )
exec function DebugViewAcceleration ( ) )
exec function Jump ( ) )
simulated event PostBeginPlay ( ) )
function PreProcessInput ( float DeltaTime ) )
exec function SmartJump ( ) )
defaultproperties
{
SensitivityMultiplier=1.0f
TurningAccelerationMultiplier=1.0f
bUsingGamepad=TRUE
}
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Creation time: ti 22-3-2011 19:56:59.484 - Created with
UnCodeX