Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PickupFactory | +-- UDKBase.UDKPickupFactory | +-- UTGame.UTPickupFactory | +-- UTGame.UTItemPickupFactory | +-- UTGame.UTHealthPickupFactory | +-- UTGame.UTPickupFactory_HealthVial
Variables Summary | |
---|---|
array<UTPickupFactory_HealthVial> | AdjacentVials |
Inherited Variables from UTGame.UTHealthPickupFactory |
---|
bSuperHeal, HealingAmount |
Inherited Variables from UTGame.UTItemPickupFactory |
---|
PickupMessage, PickupSound, RespawnTime, UseHintMessage |
Functions Summary | ||
---|---|---|
![]() | float | BotDesireability (Pawn P, Controller C)) |
![]() | float | DetourWeight (Pawn Other, loat PathWeight)) Pickup |
![]() | FindAdjacentVials (out array<UTPickupFactory_HealthVial> InAdjacentVials, UTPickupFactory_HealthVial InitialCaller)) | |
![]() | PostBeginPlay ())) | |
![]() | SpawnCopyFor (Pawn Recipient )) |
Inherited Functions from UTGame.UTHealthPickupFactory |
---|
BotDesireability, DetourWeight, HealAmount, SpawnCopyFor, UpdateHUD, ValidTouch |
Inherited Functions from UTGame.UTItemPickupFactory |
---|
BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
States Summary |
---|
Pickup Source code |
---|
auto state Pickup |
DetourWeight |
Variables Detail |
---|
list of adjacent vials; used to adjust AI ratings for vial groups
Functions Detail |
---|
adds all adjacent vials to the given array recursive, so it detects strung out vial groups and such
Give the benefit of this pickup to the recipient
Defaultproperties |
---|
defaultproperties { bSuperHeal=true bIsSuperItem=false RespawnTime=30.000000 MaxDesireability=0.3 HealingAmount=5 PickupSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Small_Cue_Modulated' bRotatingPickup=true YawRotationRate=32000 bFloatingPickup=true bRandomStart=true BobSpeed=4.0 BobOffset=5.0 Begin Object Name=HealthPickUpMesh StaticMesh=StaticMesh'Pickups.Health_Small.Mesh.S_Pickups_Health_Small' Scale3D=(X=1.0,Y=1.0,Z=1.0) End Object Begin Object NAME=CollisionCylinder CollisionRadius=+00030.000000 CollisionHeight=+00020.000000 CollideActors=true End Object } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |