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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- UTGame.UTInventory | +-- UTGame.UTPickupInventory
Variables Summary |
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Inherited Variables from UTGame.UTInventory |
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bReceiveOwnerEvents |
Inherited Variables from Engine.Inventory |
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bDelayedSpawn, bDropOnDeath, bPredictRespawns, DroppedPickupClass, DroppedPickupMesh, DroppedPickupParticles, Inventory, InvManager, ItemName, MaxDesireability, PickupFactoryMesh, PickupForce, PickupMessage, PickupSound, RespawnTime |
Functions Summary | ||
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![]() | float | BotDesireability (Actor PickupHolder, Pawn P, Controller C)) |
Inherited Functions from UTGame.UTInventory |
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AddWeaponOverlay, ClientLostItem, Destroyed, DropFrom, OwnerEvent |
Inherited Functions from Engine.Inventory |
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AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager |
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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