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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent | +-- UDKBase.UDKExplosionLight | +-- UTGame.UTCicadaRocketExplosionLight
Variables Summary |
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Inherited Variables from UDKBase.UDKExplosionLight |
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bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex |
Structures Summary |
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Inherited Structures from UDKBase.UDKExplosionLight |
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LightValues |
Functions Summary |
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Inherited Functions from UDKBase.UDKExplosionLight |
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ResetLight |
Inherited Functions from Engine.PointLightComponent |
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OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetTranslation |
Defaultproperties |
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defaultproperties { HighDetailFrameTime=+0.01 Brightness=8 Radius=192 LightColor=(R=255,G=255,B=255,A=255) TimeShift=((StartTime=0.0,Radius=192,Brightness=8,LightColor=(R=255,G=255,B=255,A=255)),(StartTime=0.3,Radius=128,Brightness=8,LightColor=(R=255,G=255,B=128,A=255))) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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