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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_AIStartFireAt
Variables Summary | |
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UTSeqAct_AIStartFireAt | |
byte | ForcedFireMode |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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Defaultproperties |
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defaultproperties { ForcedFireMode=255 ObjName="Start Firing At" ObjCategory="AI" VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Fire At",MinVars=1,MaxVars=1) } |
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