UTGame.UTVehicle_Manta
- Extends
- UTVehicle
- Modifiers
- abstract
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UDKBase.UDKVehicleBase
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+-- UDKBase.UDKVehicle
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+-- UTGame.UTVehicle
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+-- UTGame.UTVehicle_Manta
Direct Known Subclasses:
UTVehicle_Manta_Content
Inherited Variables from UTGame.UTVehicle |
AIPurpose, bAcceptTurretJump, bCameraNeverHidesVehicle, bCanCarryFlag, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTurretExplosion, bHasWeaponBar, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsConsoleTurning, bIsNecrisVehicle, bKeyVehicle, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ClientHealth, CollisionDamageMult, ConsoleSteerScale, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, FlagBone, FlagOffset, FlagRotation, FlipToolTipIconCoords, HealthPulseTime, HornAIRadius, HornIndex, HornSounds, HudCoords, HUDExtent, HudIcons, IconCoords, InitialSpawnDelay, InnerExplosionShakeRadius, LastCollisionDamageTime, LastEnemyWarningTime, LastHealth, LastHornTime, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MinCameraDistSq, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, Reservation, RespawnTime, SeatCameraScale, SecondaryExplosion, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, VehicleDestroyedSound, VehicleDrowningDamType, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString |
Inherited Variables from UDKBase.UDKVehicle |
AccruedFireDamage, AccumulatedWaterDamage, bAllowedExit, bDeadVehicle, bDisableRepulsorsAtMaxFallSpeed, bEjectKilledBodies, bEjectPassengersWhenFlipped, bFloatWhenDriven, bForceSpinWarmup, bFrontalCollision, bFrontalCollisionWithFixed, bGrab1, bGrab2, bHomingTarget, bIsBurning, bIsDisabled, bIsInDestroyablePenetration, bIsScraping, bJostleWhileDriving, bNoZDamping, bNoZDampingInAir, bShowLocked, bTakeWaterDamageWhileDriving, bTeamLocked, bTrickJumping, BurnOutMaterialInstances, bUseAlternatePaths, ContrailColorParameterName, ContrailEffectIndices, CurrentTireMaterial, CustomGravityScaling, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DrivingAnim, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlippedCount, GroundEffectDistParameterName, GroundEffectIndices, HoverboardDust, HUDLocation, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastDeathImpactTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, MaxGroundEffectDist, MaxWheelEffectDistSq, MediumChunkImpactSound, MinRunOverSpeed, MinRunOverWarningAim, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, RemainingBurn, ResetTime, ScrapeSound, SeatMask, Seats, ShowLockedMaxDist, SmallChunkImpactSound, Team, TeamBeaconMaxDist, TimeInDestroyablePenetration, TireAudioComp, TireSoundList, Trackers, UpsideDownDamagePerSec, VehicleAnims, VehicleEffects, VehicleSounds, WaterDamage, WaterEffectType, WaterGroundEffect, WeaponRotation, WheelParticleEffects |
Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AdjustedStrength, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangeSeat, CheckDamageSmoke, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetRanOverDamageType, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPRI, GetSVehicleDebug, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, IsDriverSeat, KickOutBot, Landed, LimitCameraZ, LockOnWarning, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SecondaryVehicleExplosion, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetInputs, SetKeyVehicle, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
Inherited Functions from UDKBase.UDKVehicle |
ApplyMorphDamage, CheckAutoDestruct, CheckReset, ForceWeaponRotation, GetBarrelIndex, GetGravityZ, GetMaxRiseForce, GetRanOverDamageType, GetSeatPivotPoint, GetTeamNum, InitDamageSkel, InUseableRange, IsSeatControllerReplicationViewer, JumpOutCheck, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, OnPropertyChange, OnTouchForcedDirVolume, PlayTakeHitEffects, PostInitRigidBody, RBPenetrationDestroy, ReceivedHealthChange, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SelfDestruct, SetHUDLocation, TakeFireDamage, TakeWaterDamage, UpdateDamageMaterial, UpdateHoverboardDustEffect |
var repnotify bool bDoBikeJump;
var repnotify bool bHoldingDuck;
var float BladeBlur;
var protected float BoneOffsetZAdjust;
var bool bPressingAltFire;
var float DesiredBladeBlur;
var float DesiredFlameJetValue;
var int FanEffectIndex;
FanEffectParameterName Source code
var name FanEffectParameterName;
FlameJetEffectParameterName Source code
var name FlameJetEffectParameterName;
var float FlameJetValue;
var float JumpDelay;
var float LastJumpTime;
Movement
var(Movement) float CrouchedAirSpeed;
CrouchedWheelSuspensionStiffness Source code
var(Movement) protected float CrouchedWheelSuspensionStiffness;
CrouchedWheelSuspensionTravel Source code
var(Movement) protected float CrouchedWheelSuspensionTravel;
var(Movement) float DuckForceMag;
var(Movement) float FullAirSpeed;
FullWheelSuspensionStiffness Source code
var(Movement) protected float FullWheelSuspensionStiffness;
FullWheelSuspensionTravel Source code
var(Movement) protected float FullWheelSuspensionTravel;
var(Movement) float JumpCheckTraceDist;
var(Movement) float JumpForceMag;
var(Movement) float MaxJumpZVel;
SuspensionTravelAdjustSpeed Source code
var(Movement) protected float SuspensionTravelAdjustSpeed;
simulated
function bool CanBeBaseForPawn (
Pawn APawn) )
function byte ChooseFireMode ( ) )
function bool DriverEnter (
Pawn P) )
simulated function DrivingStatusChanged ( ) )
simulated function float GetChargePower ( ) )
simulated function MantaDuckEffect ( )
simulated function MantaJumpEffect ( )
simulated function bool OverrideBeginFire ( byte FireModeNum) )
simulated function bool OverrideEndFire ( byte FireModeNum) )
function PossessedBy (
Controller C,
bool bVehicleTransition) )
function bool RecommendCharge (
UTBot B,
Pawn Enemy) )
simulated event ReplicatedEvent ( name VarName) )
simulated function bool ShouldClamp ( ) )
event Tick ( Float DeltaSeconds) )
function bool TooCloseToAttack (
Actor Other) )
defaultproperties
{
MaxGroundEffectDist=256.0
GroundEffectDistParameterName=DistToGround
bNoZSmoothing=false
CollisionDamageMult=0.0008
Health=200
MeleeRange=-100.0
ExitRadius=160.0
bTakeWaterDamageWhileDriving=false
COMOffset=(x=0.0,y=0.0,z=0.0)
UprightLiftStrength=30.0
UprightTorqueStrength=30.0
bCanFlip=true
JumpForceMag=7000.0
JumpDelay=3.0
MaxJumpZVel=900.0
DuckForceMag=-350.0
JumpCheckTraceDist=175.0
FullWheelSuspensionTravel=145
CrouchedWheelSuspensionTravel=100
FullWheelSuspensionStiffness=20.0
CrouchedWheelSuspensionStiffness=40.0
SuspensionTravelAdjustSpeed=100
BoneOffsetZAdjust=45.0
CustomGravityScaling=0.8
AirSpeed=1800.0
GroundSpeed=1500.0
CrouchedAirSpeed=1200.0
FullAirSpeed=1800.0
bCanCarryFlag=false
bFollowLookDir=True
bTurnInPlace=True
bScriptedRise=True
bCanStrafe=True
ObjectiveGetOutDist=750.0
MaxDesireability=0.6
SpawnRadius=125.0
MomentumMult=3.2
bStayUpright=true
StayUprightRollResistAngle=5.0
StayUprightPitchResistAngle=5.0
StayUprightStiffness=450
StayUprightDamping=20
bRagdollDriverOnDarkwalkerHorn=true
Begin Object Class=UDKVehicleSimHover Name=SimObject
WheelSuspensionStiffness=20.0
WheelSuspensionDamping=1.0
WheelSuspensionBias=0.0
MaxThrustForce=325.0
MaxReverseForce=250.0
LongDamping=0.3
MaxStrafeForce=260.0
DirectionChangeForce=375.0
LatDamping=0.3
MaxRiseForce=0.0
UpDamping=0.0
TurnTorqueFactor=2500.0
TurnTorqueMax=1000.0
TurnDamping=0.25
MaxYawRate=100000.0
PitchTorqueFactor=200.0
PitchTorqueMax=18.0
PitchDamping=0.1
RollTorqueTurnFactor=1000.0
RollTorqueStrafeFactor=110.0
RollTorqueMax=500.0
RollDamping=0.2
MaxRandForce=20.0
RandForceInterval=0.4
bAllowZThrust=false
End Object
SimObj=SimObject
Components.Add(SimObject)
Begin Object Class=UTHoverWheel Name=RThruster
BoneName="Engine"
BoneOffset=(X=-50.0,Y=100.0,Z=-200.0)
WheelRadius=10
SuspensionTravel=145
bPoweredWheel=false
LongSlipFactor=0.0
LatSlipFactor=0.0
HandbrakeLongSlipFactor=0.0
HandbrakeLatSlipFactor=0.0
SteerFactor=1.0
bHoverWheel=true
End Object
Wheels(0)=RThruster
Begin Object Class=UTHoverWheel Name=LThruster
BoneName="Engine"
BoneOffset=(X=-50.0,Y=-100.0,Z=-200.0)
WheelRadius=10
SuspensionTravel=145
bPoweredWheel=false
LongSlipFactor=0.0
LatSlipFactor=0.0
HandbrakeLongSlipFactor=0.0
HandbrakeLatSlipFactor=0.0
SteerFactor=1.0
bHoverWheel=true
End Object
Wheels(1)=LThruster
Begin Object Class=UTHoverWheel Name=FThruster
BoneName="Engine"
BoneOffset=(X=80.0,Y=0.0,Z=-200.0)
WheelRadius=10
SuspensionTravel=145
bPoweredWheel=false
LongSlipFactor=0.0
LatSlipFactor=0.0
HandbrakeLongSlipFactor=0.0
HandbrakeLatSlipFactor=0.0
SteerFactor=1.0
bHoverWheel=true
End Object
Wheels(2)=FThruster
bAttachDriver=true
bDriverIsVisible=true
bHomingTarget=true
BaseEyeheight=110
Eyeheight=110
DefaultFOV=90
CameraLag=0.02
bCanBeBaseForPawns=true
bEjectKilledBodies=true
HornIndex=0
}
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Creation time: ti 22-3-2011 19:57:01.696 - Created with
UnCodeX