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UTGame.UTVehicle_Manta

Extends
UTVehicle
Modifiers
abstract

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UDKBase.UDKVehicleBase
               |   
               +-- UDKBase.UDKVehicle
                  |   
                  +-- UTGame.UTVehicle
                     |   
                     +-- UTGame.UTVehicle_Manta

Direct Known Subclasses:

UTVehicle_Manta_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
boolbDoBikeJump
boolbHoldingDuck
floatBladeBlur
floatBoneOffsetZAdjust
boolbPressingAltFire
floatDesiredBladeBlur
floatDesiredFlameJetValue
soundcueDuckSound
intFanEffectIndex
nameFanEffectParameterName
nameFlameJetEffectParameterName
floatFlameJetValue
floatJumpDelay
soundcueJumpSound
floatLastJumpTime
Movement
floatCrouchedAirSpeed
floatCrouchedWheelSuspensionStiffness
floatCrouchedWheelSuspensionTravel
floatDuckForceMag
floatFullAirSpeed
floatFullWheelSuspensionStiffness
floatFullWheelSuspensionTravel
floatJumpCheckTraceDist
floatJumpForceMag
floatMaxJumpZVel
floatSuspensionTravelAdjustSpeed
Inherited Variables from UTGame.UTVehicle
AIPurpose, bAcceptTurretJump, bCameraNeverHidesVehicle, bCanCarryFlag, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTurretExplosion, bHasWeaponBar, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsConsoleTurning, bIsNecrisVehicle, bKeyVehicle, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ClientHealth, CollisionDamageMult, ConsoleSteerScale, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, FlagBone, FlagOffset, FlagRotation, FlipToolTipIconCoords, HealthPulseTime, HornAIRadius, HornIndex, HornSounds, HudCoords, HUDExtent, HudIcons, IconCoords, InitialSpawnDelay, InnerExplosionShakeRadius, LastCollisionDamageTime, LastEnemyWarningTime, LastHealth, LastHornTime, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MinCameraDistSq, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, Reservation, RespawnTime, SeatCameraScale, SecondaryExplosion, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, VehicleDestroyedSound, VehicleDrowningDamType, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString
Inherited Variables from UDKBase.UDKVehicle
AccruedFireDamage, AccumulatedWaterDamage, bAllowedExit, bDeadVehicle, bDisableRepulsorsAtMaxFallSpeed, bEjectKilledBodies, bEjectPassengersWhenFlipped, bFloatWhenDriven, bForceSpinWarmup, bFrontalCollision, bFrontalCollisionWithFixed, bGrab1, bGrab2, bHomingTarget, bIsBurning, bIsDisabled, bIsInDestroyablePenetration, bIsScraping, bJostleWhileDriving, bNoZDamping, bNoZDampingInAir, bShowLocked, bTakeWaterDamageWhileDriving, bTeamLocked, bTrickJumping, BurnOutMaterialInstances, bUseAlternatePaths, ContrailColorParameterName, ContrailEffectIndices, CurrentTireMaterial, CustomGravityScaling, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DrivingAnim, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlippedCount, GroundEffectDistParameterName, GroundEffectIndices, HoverboardDust, HUDLocation, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastDeathImpactTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, MaxGroundEffectDist, MaxWheelEffectDistSq, MediumChunkImpactSound, MinRunOverSpeed, MinRunOverWarningAim, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, RemainingBurn, ResetTime, ScrapeSound, SeatMask, Seats, ShowLockedMaxDist, SmallChunkImpactSound, Team, TeamBeaconMaxDist, TimeInDestroyablePenetration, TireAudioComp, TireSoundList, Trackers, UpsideDownDamagePerSec, VehicleAnims, VehicleEffects, VehicleSounds, WaterDamage, WaterEffectType, WaterGroundEffect, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
MaterialList, TimePosition
Inherited Structures from UDKBase.UDKVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
functionbool CanBeBaseForPawn (Pawn APawn))
functionbyte ChooseFireMode ()))
functionbool Dodge (eDoubleClickDir DoubleClickMove))
functionbool DriverEnter (Pawn P))
function DrivingStatusChanged ()))
functionfloat GetChargePower ()))
function IncomingMissile (Projectile P))
function MantaDuckEffect ()
function MantaJumpEffect ()
functionbool OverrideBeginFire (byte FireModeNum))
functionbool OverrideEndFire (byte FireModeNum))
function PossessedBy (Controller C, bool bVehicleTransition))
functionbool RecommendCharge (UTBot B, Pawn Enemy))
event ReplicatedEvent (name VarName))
event RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
functionbool ShouldClamp ()))
event Tick (Float DeltaSeconds))
functionbool TooCloseToAttack (Actor Other))
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AdjustedStrength, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangeSeat, CheckDamageSmoke, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetRanOverDamageType, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPRI, GetSVehicleDebug, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, IsDriverSeat, KickOutBot, Landed, LimitCameraZ, LockOnWarning, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SecondaryVehicleExplosion, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetInputs, SetKeyVehicle, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring
Inherited Functions from UDKBase.UDKVehicle
ApplyMorphDamage, CheckAutoDestruct, CheckReset, ForceWeaponRotation, GetBarrelIndex, GetGravityZ, GetMaxRiseForce, GetRanOverDamageType, GetSeatPivotPoint, GetTeamNum, InitDamageSkel, InUseableRange, IsSeatControllerReplicationViewer, JumpOutCheck, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, OnPropertyChange, OnTouchForcedDirVolume, PlayTakeHitEffects, PostInitRigidBody, RBPenetrationDestroy, ReceivedHealthChange, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SelfDestruct, SetHUDLocation, TakeFireDamage, TakeWaterDamage, UpdateDamageMaterial, UpdateHoverboardDustEffect


Variables Detail

bDoBikeJump Source code

var repnotify bool bDoBikeJump;

bHoldingDuck Source code

var repnotify bool bHoldingDuck;

BladeBlur Source code

var float BladeBlur;

BoneOffsetZAdjust Source code

var protected float BoneOffsetZAdjust;
Adjustment for bone offset when changing suspension

bPressingAltFire Source code

var bool bPressingAltFire;

DesiredBladeBlur Source code

var float DesiredBladeBlur;

DesiredFlameJetValue Source code

var float DesiredFlameJetValue;
values for setting the FlameJet Particle System

DuckSound Source code

var soundcue DuckSound;

FanEffectIndex Source code

var int FanEffectIndex;
if >= 0, index in VehicleEffects array for fan effect that gets its MantaFanSpin parameter set to BladeBlur

FanEffectParameterName Source code

var name FanEffectParameterName;
parameter name for the fan blur, set to BladeBlur

FlameJetEffectParameterName Source code

var name FlameJetEffectParameterName;
Manta flame jet effect nam

FlameJetValue Source code

var float FlameJetValue;
values for setting the FlameJet Particle System

JumpDelay Source code

var float JumpDelay;

JumpSound Source code

var soundcue JumpSound;

LastJumpTime Source code

var float LastJumpTime;

Movement

CrouchedAirSpeed Source code

var(Movement) float CrouchedAirSpeed;
max speed while crouched

CrouchedWheelSuspensionStiffness Source code

var(Movement) protected float CrouchedWheelSuspensionStiffness;
Suspension stiffness when manta is crouching

CrouchedWheelSuspensionTravel Source code

var(Movement) protected float CrouchedWheelSuspensionTravel;
Suspension height when manta is crouching

DuckForceMag Source code

var(Movement) float DuckForceMag;

FullAirSpeed Source code

var(Movement) float FullAirSpeed;
max speed

FullWheelSuspensionStiffness Source code

var(Movement) protected float FullWheelSuspensionStiffness;
Suspension stiffness when manta is being driven around normally

FullWheelSuspensionTravel Source code

var(Movement) protected float FullWheelSuspensionTravel;
Suspension height when manta is being driven around normally

JumpCheckTraceDist Source code

var(Movement) float JumpCheckTraceDist;
How far down to trace to check if we can jump

JumpForceMag Source code

var(Movement) float JumpForceMag;

MaxJumpZVel Source code

var(Movement) float MaxJumpZVel;

SuspensionTravelAdjustSpeed Source code

var(Movement) protected float SuspensionTravelAdjustSpeed;
controls how fast to interpolate between various suspension heights


Functions Detail

CanBeBaseForPawn Source code

simulated function bool CanBeBaseForPawn ( Pawn APawn) )
Are we allowing this Pawn to be based on us?

ChooseFireMode Source code

function byte ChooseFireMode ( ) )

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

DriverEnter Source code

function bool DriverEnter ( Pawn P) )
DriverEnter() Make Pawn P the new driver of this vehicle

DrivingStatusChanged Source code

simulated function DrivingStatusChanged ( ) )

GetChargePower Source code

simulated function float GetChargePower ( ) )

IncomingMissile Source code

function IncomingMissile ( Projectile P) )

MantaDuckEffect Source code

simulated function MantaDuckEffect ( )

MantaJumpEffect Source code

simulated function MantaJumpEffect ( )

OverrideBeginFire Source code

simulated function bool OverrideBeginFire ( byte FireModeNum) )

OverrideEndFire Source code

simulated function bool OverrideEndFire ( byte FireModeNum) )

PossessedBy Source code

function PossessedBy ( Controller C, bool bVehicleTransition) )

RecommendCharge Source code

function bool RecommendCharge ( UTBot B, Pawn Enemy) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

RigidBodyCollision Source code

simulated event RigidBodyCollision ( PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ) )

ShouldClamp Source code

simulated function bool ShouldClamp ( ) )

Tick Source code

event Tick ( Float DeltaSeconds) )

TooCloseToAttack Source code

function bool TooCloseToAttack ( Actor Other) )


Defaultproperties

defaultproperties
{
	MaxGroundEffectDist=256.0
	GroundEffectDistParameterName=DistToGround
	bNoZSmoothing=false
	CollisionDamageMult=0.0008

	Health=200
	MeleeRange=-100.0
	ExitRadius=160.0
	bTakeWaterDamageWhileDriving=false

	COMOffset=(x=0.0,y=0.0,z=0.0)
	UprightLiftStrength=30.0
	UprightTorqueStrength=30.0
	bCanFlip=true
	JumpForceMag=7000.0
	JumpDelay=3.0
	MaxJumpZVel=900.0
	DuckForceMag=-350.0
	JumpCheckTraceDist=175.0
	FullWheelSuspensionTravel=145
	CrouchedWheelSuspensionTravel=100
	FullWheelSuspensionStiffness=20.0
	CrouchedWheelSuspensionStiffness=40.0
	SuspensionTravelAdjustSpeed=100
	BoneOffsetZAdjust=45.0
	CustomGravityScaling=0.8

	AirSpeed=1800.0
	GroundSpeed=1500.0
	CrouchedAirSpeed=1200.0
	FullAirSpeed=1800.0
	bCanCarryFlag=false
	bFollowLookDir=True
	bTurnInPlace=True
	bScriptedRise=True
	bCanStrafe=True
	ObjectiveGetOutDist=750.0
	MaxDesireability=0.6
	SpawnRadius=125.0
	MomentumMult=3.2

	bStayUpright=true
	StayUprightRollResistAngle=5.0
	StayUprightPitchResistAngle=5.0
	StayUprightStiffness=450
	StayUprightDamping=20

	bRagdollDriverOnDarkwalkerHorn=true

	Begin Object Class=UDKVehicleSimHover Name=SimObject
		WheelSuspensionStiffness=20.0
		WheelSuspensionDamping=1.0
		WheelSuspensionBias=0.0
		MaxThrustForce=325.0
		MaxReverseForce=250.0
		LongDamping=0.3
		MaxStrafeForce=260.0
		DirectionChangeForce=375.0
		LatDamping=0.3
		MaxRiseForce=0.0
		UpDamping=0.0
		TurnTorqueFactor=2500.0
		TurnTorqueMax=1000.0
		TurnDamping=0.25
		MaxYawRate=100000.0
		PitchTorqueFactor=200.0
		PitchTorqueMax=18.0
		PitchDamping=0.1
		RollTorqueTurnFactor=1000.0
		RollTorqueStrafeFactor=110.0
		RollTorqueMax=500.0
		RollDamping=0.2
		MaxRandForce=20.0
		RandForceInterval=0.4
		bAllowZThrust=false
	End Object
	SimObj=SimObject
	Components.Add(SimObject)

	Begin Object Class=UTHoverWheel Name=RThruster
		BoneName="Engine"
		BoneOffset=(X=-50.0,Y=100.0,Z=-200.0)
		WheelRadius=10
		SuspensionTravel=145
		bPoweredWheel=false
		LongSlipFactor=0.0
		LatSlipFactor=0.0
		HandbrakeLongSlipFactor=0.0
		HandbrakeLatSlipFactor=0.0
		SteerFactor=1.0
		bHoverWheel=true
	End Object
	Wheels(0)=RThruster

	Begin Object Class=UTHoverWheel Name=LThruster
		BoneName="Engine"
		BoneOffset=(X=-50.0,Y=-100.0,Z=-200.0)
		WheelRadius=10
		SuspensionTravel=145
		bPoweredWheel=false
		LongSlipFactor=0.0
		LatSlipFactor=0.0
		HandbrakeLongSlipFactor=0.0
		HandbrakeLatSlipFactor=0.0
		SteerFactor=1.0
		bHoverWheel=true
	End Object
	Wheels(1)=LThruster

	Begin Object Class=UTHoverWheel Name=FThruster
		BoneName="Engine"
		BoneOffset=(X=80.0,Y=0.0,Z=-200.0)
		WheelRadius=10
		SuspensionTravel=145
		bPoweredWheel=false
		LongSlipFactor=0.0
		LatSlipFactor=0.0
		HandbrakeLongSlipFactor=0.0
		HandbrakeLatSlipFactor=0.0
		SteerFactor=1.0
		bHoverWheel=true
	End Object
	Wheels(2)=FThruster

	bAttachDriver=true
	bDriverIsVisible=true

	bHomingTarget=true

	BaseEyeheight=110
	Eyeheight=110

	DefaultFOV=90
	CameraLag=0.02
	bCanBeBaseForPawns=true
	bEjectKilledBodies=true

	HornIndex=0
}

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Creation time: ti 22-3-2011 19:57:01.696 - Created with UnCodeX