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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_ChangeTeam
Variables Summary | |
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UTSeqAct_ChangeTeam | |
byte | NewTeamNum |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | Activated ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ObjCategory="Team" ObjName="Change Team" bCallHandler=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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