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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.
Core.Object | +-- Engine.AnimObject | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlend | +-- Engine.AnimNodeBlendPerBone | +-- UDKBase.UDKAnimBlendByWeapType | +-- UTGame.UTAnimBlendByWeapType
Variables Summary |
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Inherited Variables from Engine.AnimNodeBlendPerBone |
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bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones |
Functions Summary |
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Inherited Functions from Engine.AnimNodeBlendPerBone |
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SetBlendTarget |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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