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UTGame.UTAnimBlendByWeapType

Extends
UDKAnimBlendByWeapType

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.AnimNode
      |   
      +-- Engine.AnimNodeBlendBase
         |   
         +-- Engine.AnimNodeBlend
            |   
            +-- Engine.AnimNodeBlendPerBone
               |   
               +-- UDKBase.UDKAnimBlendByWeapType
                  |   
                  +-- UTGame.UTAnimBlendByWeapType

Variables Summary
Inherited Variables from Engine.AnimNodeBlendPerBone
bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones

Functions Summary
Inherited Functions from Engine.AnimNodeBlendPerBone
SetBlendTarget



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Creation time: ti 22-3-2011 19:56:59.164 - Created with UnCodeX