Engine.AnimNodeBlendBase
- Extends
- AnimNode
- Modifiers
- native ( Anim ) hidecategories ( Object ) abstract
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.AnimObject
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+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
Direct Known Subclasses:
AnimNodeAimOffset, AnimNodeBlend, AnimNodeBlendDirectional, AnimNodeBlendList, AnimNodeBlendMultiBone, AnimNodeMirror, AnimNodeScalePlayRate, AnimNodeSlot, AnimNodeSynch, AnimNode_MultiBlendPerBone, AnimTree, UDKAnimBlendByHoverboardTilt, UDKAnimBlendByHoverboardTurn, UDKAnimNodeCopyBoneTranslation
Inherited Variables from Engine.AnimNode |
bCachedHasRootMotion, bCallScriptEventOnBecomeRelevant, bCallScriptEventOnCeaseRelevant, bCallScriptEventOnInit, bDisableCaching, bJustBecameRelevant, bRelevant, bTickDuringPausedAnims, CachedBoneAtoms, CachedCurveKeys, CachedNumDesiredBones, CachedRootMotionDelta, LastUpdatedAnimMorphKeys, NodeCachedAtomsTag, NodeInitTag, NodeName, NodeTickTag, NodeTotalWeight, ParentNodes, SearchTag, TickArrayIndex |
Structures Summary |
AnimBlendChild Name, Anim, Weight, BlendWeight, bMirrorSkeleton, bIsAdditive, DrawY |
var bool bFixNumChildren;
AnimNodeBlendBase
struct
AnimBlendChild
{
var editinline export AnimNode Anim;
var bool bIsAdditive;
var const transient float BlendWeight;
var bool bMirrorSkeleton;
var editoronly int DrawY;
var(AnimNodeBlendBase) Name Name;
var float Weight;
};
native function PlayAnim ( bool bLoop = false, float Rate = 1.0f, float StartTime = 0.0f )
native function ReplayAnim ( )
native function StopAnim ( )
defaultproperties
{
BlendType=ABT_Linear
}
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Creation time: ti 22-3-2011 19:56:47.274 - Created with
UnCodeX