Engine.AnimNodeBlendList
- Extends
- AnimNodeBlendBase
- Modifiers
- native ( Anim ) hidecategories ( Object )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.AnimObject
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+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeBlendList
Direct Known Subclasses:
AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendByProperty, AnimNodeBlendBySpeed, AnimNodeRandom, UDKAnimBlendBase
Inherited Variables from Engine.AnimNode |
bCachedHasRootMotion, bCallScriptEventOnBecomeRelevant, bCallScriptEventOnCeaseRelevant, bCallScriptEventOnInit, bDisableCaching, bJustBecameRelevant, bRelevant, bTickDuringPausedAnims, CachedBoneAtoms, CachedCurveKeys, CachedNumDesiredBones, CachedRootMotionDelta, LastUpdatedAnimMorphKeys, NodeCachedAtomsTag, NodeInitTag, NodeName, NodeTickTag, NodeTotalWeight, ParentNodes, SearchTag, TickArrayIndex |
var INT ActiveChildIndex;
var float BlendTimeToGo;
var const float SliderPosition;
var array<float> TargetWeight;
AnimNodeBlendList
EditorActiveChildIndex Source code
Performance
bForceChildFullWeightWhenBecomingRelevant Source code
var(Performance) bool bForceChildFullWeightWhenBecomingRelevant;
bSkipBlendWhenNotRendered Source code
var(Performance) bool bSkipBlendWhenNotRendered;
native function SetActiveChild ( INT ChildIndex, FLOAT BlendTime )
defaultproperties
{
bSkipBlendWhenNotRendered=TRUE
bForceChildFullWeightWhenBecomingRelevant=TRUE
Children(0)=(Name="Child1")
bFixNumChildren=FALSE
CategoryDesc = "BlendBy"
}
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Creation time: ti 22-3-2011 19:56:47.314 - Created with
UnCodeX