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Engine.AnimNodeBlendDirectional

Extends
AnimNodeBlendBase
Modifiers
native ( Anim ) hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.AnimNode
      |   
      +-- Engine.AnimNodeBlendBase
         |   
         +-- Engine.AnimNodeBlendDirectional

Variables Summary
floatDirAngle
RotatorRotationOffset
AnimNodeBlendDirectional
boolbUseAcceleration
floatDirDegreesPerSecond
intSingleAnimAtOrAboveLOD
Inherited Variables from Engine.AnimNodeBlendBase
bFixNumChildren, BlendType, Children
Inherited Variables from Engine.AnimNode
bCachedHasRootMotion, bCallScriptEventOnBecomeRelevant, bCallScriptEventOnCeaseRelevant, bCallScriptEventOnInit, bDisableCaching, bJustBecameRelevant, bRelevant, bTickDuringPausedAnims, CachedBoneAtoms, CachedCurveKeys, CachedNumDesiredBones, CachedRootMotionDelta, LastUpdatedAnimMorphKeys, NodeCachedAtomsTag, NodeInitTag, NodeName, NodeTickTag, NodeTotalWeight, ParentNodes, SearchTag, TickArrayIndex

Enumerations Summary
Inherited Enumerations from Engine.AnimNode
ESliderType

Structures Summary
Inherited Structures from Engine.AnimNodeBlendBase
AnimBlendChild
Inherited Structures from Engine.AnimNode
CurveKey

Functions Summary
Inherited Functions from Engine.AnimNodeBlendBase
PlayAnim, ReplayAnim, StopAnim
Inherited Functions from Engine.AnimNode
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, ReplayAnim, StopAnim


Variables Detail

DirAngle Source code

var float DirAngle;
In radians. Between -PI and PI. 0.0 is running the way we are looking.

RotationOffset Source code

var Rotator RotationOffset;
Rotational offset to apply

AnimNodeBlendDirectional

bUseAcceleration Source code

var(AnimNodeBlendDirectional) bool bUseAcceleration;
Use acceleration instead of Velocity to determine speed

DirDegreesPerSecond Source code

var(AnimNodeBlendDirectional) float DirDegreesPerSecond;
Allows control over how quickly the directional blend should be allowed to change.

SingleAnimAtOrAboveLOD Source code

var(AnimNodeBlendDirectional) int SingleAnimAtOrAboveLOD;
If the LOD for the mesh is at or above this LOD level, only use a single directional animation instead of blending.


Defaultproperties

defaultproperties
{
	Children(0)=(Name="Forward",Weight=1.0)
	Children(1)=(Name="Backward")
	Children(2)=(Name="Left")
	Children(3)=(Name="Right")
	bFixNumChildren=true

	DirDegreesPerSecond=360.0

	SingleAnimAtOrAboveLOD=1000

	CategoryDesc = "Directional"
}

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Creation time: ti 22-3-2011 19:56:47.304 - Created with UnCodeX