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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendDirectional
Variables Summary | |
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float | DirAngle |
Rotator | RotationOffset |
AnimNodeBlendDirectional | |
bool | bUseAcceleration |
float | DirDegreesPerSecond |
int | SingleAnimAtOrAboveLOD |
Inherited Variables from Engine.AnimNodeBlendBase |
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bFixNumChildren, BlendType, Children |
Enumerations Summary |
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Inherited Enumerations from Engine.AnimNode |
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ESliderType |
Structures Summary |
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Inherited Structures from Engine.AnimNodeBlendBase |
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AnimBlendChild |
Inherited Structures from Engine.AnimNode |
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CurveKey |
Functions Summary |
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Inherited Functions from Engine.AnimNodeBlendBase |
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PlayAnim, ReplayAnim, StopAnim |
Inherited Functions from Engine.AnimNode |
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FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, ReplayAnim, StopAnim |
Variables Detail |
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In radians. Between -PI and PI. 0.0 is running the way we are looking.
Rotational offset to apply
Use acceleration instead of Velocity to determine speed
Allows control over how quickly the directional blend should be allowed to change.
If the LOD for the mesh is at or above this LOD level, only use a single directional animation instead of blending.
Defaultproperties |
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defaultproperties { Children(0)=(Name="Forward",Weight=1.0) Children(1)=(Name="Backward") Children(2)=(Name="Left") Children(3)=(Name="Right") bFixNumChildren=true DirDegreesPerSecond=360.0 SingleAnimAtOrAboveLOD=1000 CategoryDesc = "Directional" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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